pub trait SystemSet: 'static + Send + Sync + Debug {
    // Required methods
    fn dyn_clone(&self) -> Box<dyn SystemSet>;
    fn as_dyn_eq(&self) -> &(dyn DynEq + 'static);
    fn dyn_hash(&self, state: &mut dyn Hasher);

    // Provided methods
    fn system_type(&self) -> Option<TypeId> { ... }
    fn is_anonymous(&self) -> bool { ... }
    fn intern(&self) -> Interned<dyn SystemSet>
       where Self: Sized { ... }
}
Expand description

Types that identify logical groups of systems.

Required Methods§

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fn dyn_clone(&self) -> Box<dyn SystemSet>

Clones this SystemSet.

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fn as_dyn_eq(&self) -> &(dyn DynEq + 'static)

Casts this value to a form where it can be compared with other type-erased values.

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fn dyn_hash(&self, state: &mut dyn Hasher)

Feeds this value into the given Hasher.

Provided Methods§

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fn system_type(&self) -> Option<TypeId>

Returns Some if this system set is a SystemTypeSet.

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fn is_anonymous(&self) -> bool

Returns true if this system set is an AnonymousSet.

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fn intern(&self) -> Interned<dyn SystemSet>
where Self: Sized,

Returns an Interned value corresponding to self.

Trait Implementations§

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impl Hash for dyn SystemSet

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fn hash<H>(&self, state: &mut H)
where H: Hasher,

Feeds this value into the given Hasher. Read more
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impl Internable for dyn SystemSet

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fn leak(&self) -> &'static dyn SystemSet

Creates a static reference to self, possibly leaking memory.
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fn ref_eq(&self, other: &(dyn SystemSet + 'static)) -> bool

Returns true if the two references point to the same value.
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fn ref_hash<H>(&self, state: &mut H)
where H: Hasher,

Feeds the reference to the hasher.
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impl PartialEq for dyn SystemSet

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fn eq(&self, other: &(dyn SystemSet + 'static)) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Eq for dyn SystemSet

Implementors§

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impl SystemSet for AccessibilitySystem
where AccessibilitySystem: 'static + Send + Sync + Clone + Eq + Debug + Hash,

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impl SystemSet for GizmoRenderSystem
where GizmoRenderSystem: 'static + Send + Sync + Clone + Eq + Debug + Hash,

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impl SystemSet for SimulationLightSystems
where SimulationLightSystems: 'static + Send + Sync + Clone + Eq + Debug + Hash,

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impl SystemSet for RenderSet
where RenderSet: 'static + Send + Sync + Clone + Eq + Debug + Hash,

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impl SystemSet for VisibilitySystems
where VisibilitySystems: 'static + Send + Sync + Clone + Eq + Debug + Hash,

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impl SystemSet for SpriteSystem
where SpriteSystem: 'static + Send + Sync + Clone + Eq + Debug + Hash,

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impl SystemSet for TransformSystem
where TransformSystem: 'static + Send + Sync + Clone + Eq + Debug + Hash,

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impl SystemSet for RenderUiSystem
where RenderUiSystem: 'static + Send + Sync + Clone + Eq + Debug + Hash,

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impl SystemSet for UiSystem
where UiSystem: 'static + Send + Sync + Clone + Eq + Debug + Hash,

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impl SystemSet for TrackAssets
where TrackAssets: 'static + Send + Sync + Clone + Eq + Debug + Hash,

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impl SystemSet for RumbleSystem
where RumbleSystem: 'static + Send + Sync + Clone + Eq + Debug + Hash,

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impl SystemSet for InputSystem
where InputSystem: 'static + Send + Sync + Clone + Eq + Debug + Hash,

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impl SystemSet for CameraUpdateSystem
where CameraUpdateSystem: 'static + Send + Sync + Clone + Eq + Debug + Hash,

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impl SystemSet for TimeSystem
where TimeSystem: 'static + Send + Sync + Clone + Eq + Debug + Hash,

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impl SystemSet for Interned<dyn SystemSet>

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impl SystemSet for AnonymousSet

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impl<T> SystemSet for SystemTypeSet<T>