Struct bevy_internal::math::bounding::Aabb2d
source · pub struct Aabb2d {
pub min: Vec2,
pub max: Vec2,
}
Expand description
A 2D axis-aligned bounding box, or bounding rectangle
Fields§
§min: Vec2
The minimum, conventionally bottom-left, point of the box
max: Vec2
The maximum, conventionally top-right, point of the box
Implementations§
source§impl Aabb2d
impl Aabb2d
sourcepub fn new(center: Vec2, half_size: Vec2) -> Aabb2d
pub fn new(center: Vec2, half_size: Vec2) -> Aabb2d
Constructs an AABB from its center and half-size.
sourcepub fn bounding_circle(&self) -> BoundingCircle
pub fn bounding_circle(&self) -> BoundingCircle
Computes the smallest BoundingCircle
containing this Aabb2d
.
sourcepub fn closest_point(&self, point: Vec2) -> Vec2
pub fn closest_point(&self, point: Vec2) -> Vec2
Finds the point on the AABB that is closest to the given point
.
If the point is outside the AABB, the returned point will be on the perimeter of the AABB. Otherwise, it will be inside the AABB and returned as is.
Trait Implementations§
source§impl BoundingVolume for Aabb2d
impl BoundingVolume for Aabb2d
§type Position = Vec2
type Position = Vec2
The position type used for the volume. This should be
Vec2
for 2D and Vec3
for 3D.§type HalfSize = Vec2
type HalfSize = Vec2
The type used for the size of the bounding volume. Usually a half size. For example an
f32
radius for a circle, or a Vec3
with half sizes for x, y and z for a 3D axis-aligned
bounding boxsource§fn center(&self) -> <Aabb2d as BoundingVolume>::Position
fn center(&self) -> <Aabb2d as BoundingVolume>::Position
Returns the center of the bounding volume.
source§fn half_size(&self) -> <Aabb2d as BoundingVolume>::HalfSize
fn half_size(&self) -> <Aabb2d as BoundingVolume>::HalfSize
Returns the half size of the bounding volume.
source§fn visible_area(&self) -> f32
fn visible_area(&self) -> f32
Computes the visible surface area of the bounding volume.
This method can be useful to make decisions about merging bounding volumes,
using a Surface Area Heuristic. Read more
source§fn contains(&self, other: &Aabb2d) -> bool
fn contains(&self, other: &Aabb2d) -> bool
Checks if this bounding volume contains another one.
source§fn merge(&self, other: &Aabb2d) -> Aabb2d
fn merge(&self, other: &Aabb2d) -> Aabb2d
Computes the smallest bounding volume that contains both
self
and other
.source§impl IntersectsVolume<Aabb2d> for Aabb2d
impl IntersectsVolume<Aabb2d> for Aabb2d
source§fn intersects(&self, other: &Aabb2d) -> bool
fn intersects(&self, other: &Aabb2d) -> bool
Check if a volume intersects with this intersection test
source§impl IntersectsVolume<Aabb2d> for AabbCast2d
impl IntersectsVolume<Aabb2d> for AabbCast2d
source§fn intersects(&self, volume: &Aabb2d) -> bool
fn intersects(&self, volume: &Aabb2d) -> bool
Check if a volume intersects with this intersection test
source§impl IntersectsVolume<Aabb2d> for BoundingCircle
impl IntersectsVolume<Aabb2d> for BoundingCircle
source§fn intersects(&self, aabb: &Aabb2d) -> bool
fn intersects(&self, aabb: &Aabb2d) -> bool
Check if a volume intersects with this intersection test
source§impl IntersectsVolume<Aabb2d> for RayCast2d
impl IntersectsVolume<Aabb2d> for RayCast2d
source§fn intersects(&self, volume: &Aabb2d) -> bool
fn intersects(&self, volume: &Aabb2d) -> bool
Check if a volume intersects with this intersection test
source§impl IntersectsVolume<BoundingCircle> for Aabb2d
impl IntersectsVolume<BoundingCircle> for Aabb2d
source§fn intersects(&self, circle: &BoundingCircle) -> bool
fn intersects(&self, circle: &BoundingCircle) -> bool
Check if a volume intersects with this intersection test
impl Copy for Aabb2d
Auto Trait Implementations§
impl RefUnwindSafe for Aabb2d
impl Send for Aabb2d
impl Sync for Aabb2d
impl Unpin for Aabb2d
impl UnwindSafe for Aabb2d
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.