Struct bevy_internal::math::bounding::RayCast3d
source · pub struct RayCast3d {
pub ray: Ray3d,
pub max: f32,
/* private fields */
}
Expand description
A raycast intersection test for 3D bounding volumes
Fields§
§ray: Ray3d
The ray for the test
max: f32
The maximum distance for the ray
Implementations§
source§impl RayCast3d
impl RayCast3d
sourcepub fn new(origin: Vec3, direction: Direction3d, max: f32) -> RayCast3d
pub fn new(origin: Vec3, direction: Direction3d, max: f32) -> RayCast3d
Construct a RayCast3d
from an origin, Direction3d
, and max distance.
sourcepub fn direction_recip(&self) -> Vec3
pub fn direction_recip(&self) -> Vec3
Get the cached multiplicative inverse of the direction of the ray.
sourcepub fn aabb_intersection_at(&self, aabb: &Aabb3d) -> Option<f32>
pub fn aabb_intersection_at(&self, aabb: &Aabb3d) -> Option<f32>
Get the distance of an intersection with an Aabb3d
, if any.
sourcepub fn sphere_intersection_at(&self, sphere: &BoundingSphere) -> Option<f32>
pub fn sphere_intersection_at(&self, sphere: &BoundingSphere) -> Option<f32>
Get the distance of an intersection with a BoundingSphere
, if any.
Trait Implementations§
source§impl IntersectsVolume<Aabb3d> for RayCast3d
impl IntersectsVolume<Aabb3d> for RayCast3d
source§fn intersects(&self, volume: &Aabb3d) -> bool
fn intersects(&self, volume: &Aabb3d) -> bool
Check if a volume intersects with this intersection test
source§impl IntersectsVolume<BoundingSphere> for RayCast3d
impl IntersectsVolume<BoundingSphere> for RayCast3d
source§fn intersects(&self, volume: &BoundingSphere) -> bool
fn intersects(&self, volume: &BoundingSphere) -> bool
Check if a volume intersects with this intersection test
Auto Trait Implementations§
impl RefUnwindSafe for RayCast3d
impl Send for RayCast3d
impl Sync for RayCast3d
impl Unpin for RayCast3d
impl UnwindSafe for RayCast3d
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
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Convert
Box<dyn Trait>
(where Trait: Downcast
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can
then be further downcast
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