pub struct Direction3d(/* private fields */);
Expand description

A normalized vector pointing in a direction in 3D space

Implementations§

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impl Direction3d

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pub const X: Direction3d = _

A unit vector pointing along the positive X axis.

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pub const Y: Direction3d = _

A unit vector pointing along the positive Y axis.

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pub const Z: Direction3d = _

A unit vector pointing along the positive Z axis.

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pub const NEG_X: Direction3d = _

A unit vector pointing along the negative X axis.

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pub const NEG_Y: Direction3d = _

A unit vector pointing along the negative Y axis.

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pub const NEG_Z: Direction3d = _

A unit vector pointing along the negative Z axis.

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pub fn new(value: Vec3) -> Result<Direction3d, InvalidDirectionError>

Create a direction from a finite, nonzero Vec3.

Returns Err(InvalidDirectionError) if the length of the given vector is zero (or very close to zero), infinite, or NaN.

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pub fn new_unchecked(value: Vec3) -> Direction3d

Create a Direction3d from a Vec3 that is already normalized.

Warning

value must be normalized, i.e it’s length must be 1.0.

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pub fn new_and_length( value: Vec3 ) -> Result<(Direction3d, f32), InvalidDirectionError>

Create a direction from a finite, nonzero Vec3, also returning its original length.

Returns Err(InvalidDirectionError) if the length of the given vector is zero (or very close to zero), infinite, or NaN.

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pub fn from_xyz( x: f32, y: f32, z: f32 ) -> Result<Direction3d, InvalidDirectionError>

Create a direction from its x, y, and z components.

Returns Err(InvalidDirectionError) if the length of the vector formed by the components is zero (or very close to zero), infinite, or NaN.

Methods from Deref<Target = Vec3>§

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pub const ZERO: Vec3 = _

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pub const ONE: Vec3 = _

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pub const NEG_ONE: Vec3 = _

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pub const MIN: Vec3 = _

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pub const MAX: Vec3 = _

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pub const NAN: Vec3 = _

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pub const INFINITY: Vec3 = _

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pub const NEG_INFINITY: Vec3 = _

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pub const X: Vec3 = _

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pub const Y: Vec3 = _

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pub const Z: Vec3 = _

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pub const NEG_X: Vec3 = _

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pub const NEG_Y: Vec3 = _

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pub const NEG_Z: Vec3 = _

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pub const AXES: [Vec3; 3] = _

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pub fn to_array(&self) -> [f32; 3]

[x, y, z]

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pub fn any_orthogonal_vector(&self) -> Vec3

Returns some vector that is orthogonal to the given one.

The input vector must be finite and non-zero.

The output vector is not necessarily unit length. For that use Self::any_orthonormal_vector() instead.

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pub fn any_orthonormal_vector(&self) -> Vec3

Returns any unit vector that is orthogonal to the given one.

The input vector must be unit length.

Panics

Will panic if self is not normalized when glam_assert is enabled.

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pub fn any_orthonormal_pair(&self) -> (Vec3, Vec3)

Given a unit vector return two other vectors that together form an orthonormal basis. That is, all three vectors are orthogonal to each other and are normalized.

Panics

Will panic if self is not normalized when glam_assert is enabled.

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pub fn as_dvec3(&self) -> DVec3

Casts all elements of self to f64.

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pub fn as_i16vec3(&self) -> I16Vec3

Casts all elements of self to i16.

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pub fn as_u16vec3(&self) -> U16Vec3

Casts all elements of self to u16.

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pub fn as_ivec3(&self) -> IVec3

Casts all elements of self to i32.

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pub fn as_uvec3(&self) -> UVec3

Casts all elements of self to u32.

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pub fn as_i64vec3(&self) -> I64Vec3

Casts all elements of self to i64.

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pub fn as_u64vec3(&self) -> U64Vec3

Casts all elements of self to u64.

Trait Implementations§

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impl Clone for Direction3d

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fn clone(&self) -> Direction3d

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Direction3d

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl Deref for Direction3d

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type Target = Vec3

The resulting type after dereferencing.
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fn deref(&self) -> &<Direction3d as Deref>::Target

Dereferences the value.
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impl<'de> Deserialize<'de> for Direction3d

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fn deserialize<__D>( __deserializer: __D ) -> Result<Direction3d, <__D as Deserializer<'de>>::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl From<Direction3d> for Vec3

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fn from(value: Direction3d) -> Vec3

Converts to this type from the input type.
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impl FromReflect for Direction3d
where Direction3d: Any + Send + Sync,

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fn from_reflect(reflect: &(dyn Reflect + 'static)) -> Option<Direction3d>

Constructs a concrete instance of Self from a reflected value.
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fn take_from_reflect( reflect: Box<dyn Reflect> ) -> Result<Self, Box<dyn Reflect>>

Attempts to downcast the given value to Self using, constructing the value using from_reflect if that fails. Read more
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impl GetTypeRegistration for Direction3d
where Direction3d: Any + Send + Sync,

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impl<'w, 's, T> GizmoPrimitive3d<Direction3d> for Gizmos<'w, 's, T>

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type Output<'a> = () where Gizmos<'w, 's, T>: 'a

The output of primitive_3d. This is a builder to set non-default values.
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fn primitive_3d( &mut self, primitive: Direction3d, position: Vec3, rotation: Quat, color: Color ) -> <Gizmos<'w, 's, T> as GizmoPrimitive3d<Direction3d>>::Output<'_>

Renders a 3D primitive with its associated details.
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impl Mul<Direction3d> for Quat

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fn mul(self, direction: Direction3d) -> <Quat as Mul<Direction3d>>::Output

Rotates the Direction3d using a Quat.

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type Output = Direction3d

The resulting type after applying the * operator.
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impl Mul<f32> for Direction3d

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type Output = Vec3

The resulting type after applying the * operator.
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fn mul(self, rhs: f32) -> <Direction3d as Mul<f32>>::Output

Performs the * operation. Read more
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impl Neg for Direction3d

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type Output = Direction3d

The resulting type after applying the - operator.
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fn neg(self) -> <Direction3d as Neg>::Output

Performs the unary - operation. Read more
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impl PartialEq for Direction3d

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fn eq(&self, other: &Direction3d) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Reflect for Direction3d
where Direction3d: Any + Send + Sync,

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fn get_represented_type_info(&self) -> Option<&'static TypeInfo>

Returns the TypeInfo of the type represented by this value. Read more
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fn into_any(self: Box<Direction3d>) -> Box<dyn Any>

Returns the value as a Box<dyn Any>.
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fn as_any(&self) -> &(dyn Any + 'static)

Returns the value as a &dyn Any.
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)

Returns the value as a &mut dyn Any.
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fn into_reflect(self: Box<Direction3d>) -> Box<dyn Reflect>

Casts this type to a boxed reflected value.
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fn as_reflect(&self) -> &(dyn Reflect + 'static)

Casts this type to a reflected value.
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fn as_reflect_mut(&mut self) -> &mut (dyn Reflect + 'static)

Casts this type to a mutable reflected value.
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fn clone_value(&self) -> Box<dyn Reflect>

Clones the value as a Reflect trait object. Read more
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fn apply(&mut self, value: &(dyn Reflect + 'static))

Applies a reflected value to this value. Read more
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fn set(&mut self, value: Box<dyn Reflect>) -> Result<(), Box<dyn Reflect>>

Performs a type-checked assignment of a reflected value to this value. Read more
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fn reflect_kind(&self) -> ReflectKind

Returns a zero-sized enumeration of “kinds” of type. Read more
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fn reflect_ref(&self) -> ReflectRef<'_>

Returns an immutable enumeration of “kinds” of type. Read more
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fn reflect_mut(&mut self) -> ReflectMut<'_>

Returns a mutable enumeration of “kinds” of type. Read more
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fn reflect_owned(self: Box<Direction3d>) -> ReflectOwned

Returns an owned enumeration of “kinds” of type. Read more
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fn reflect_partial_eq(&self, value: &(dyn Reflect + 'static)) -> Option<bool>

Returns a “partial equality” comparison result. Read more
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fn debug(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Debug formatter for the value. Read more
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fn reflect_hash(&self) -> Option<u64>

Returns a hash of the value (which includes the type). Read more
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fn serializable(&self) -> Option<Serializable<'_>>

Returns a serializable version of the value. Read more
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fn is_dynamic(&self) -> bool

Indicates whether or not this type is a dynamic type. Read more
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impl Serialize for Direction3d

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fn serialize<__S>( &self, __serializer: __S ) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl TryFrom<Vec3> for Direction3d

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type Error = InvalidDirectionError

The type returned in the event of a conversion error.
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fn try_from( value: Vec3 ) -> Result<Direction3d, <Direction3d as TryFrom<Vec3>>::Error>

Performs the conversion.
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impl TypePath for Direction3d
where Direction3d: Any + Send + Sync,

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fn type_path() -> &'static str

Returns the fully qualified path of the underlying type. Read more
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fn short_type_path() -> &'static str

Returns a short, pretty-print enabled path to the type. Read more
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fn type_ident() -> Option<&'static str>

Returns the name of the type, or None if it is anonymous. Read more
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fn crate_name() -> Option<&'static str>

Returns the name of the crate the type is in, or None if it is anonymous. Read more
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fn module_path() -> Option<&'static str>

Returns the path to the module the type is in, or None if it is anonymous. Read more
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impl Typed for Direction3d
where Direction3d: Any + Send + Sync,

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fn type_info() -> &'static TypeInfo

Returns the compile-time info for the underlying type.
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impl Copy for Direction3d

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impl Primitive3d for Direction3d

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impl StructuralPartialEq for Direction3d

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impl<T> Any for T
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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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where U: ShaderType, &'a T: for<'a> Into<U>,

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fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U

Return the T ShaderType for self. When used in AsBindGroup derives, it is safe to assume that all images in self exist.
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impl<T> Borrow<T> for T
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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> Downcast<T> for T

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fn downcast(&self) -> &T

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impl<T> Downcast for T
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Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.
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Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
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Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
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impl<T> DowncastSync for T
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Convert Arc<Trait> (where Trait: Downcast) to Arc<Any>. Arc<Any> can then be further downcast into Arc<ConcreteType> where ConcreteType implements Trait.
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