Struct bevy_internal::math::i16::I16Vec2
source · #[repr(C)]pub struct I16Vec2 {
pub x: i16,
pub y: i16,
}
Expand description
A 2-dimensional vector.
Fields§
§x: i16
§y: i16
Implementations§
source§impl I16Vec2
impl I16Vec2
sourcepub fn select(mask: BVec2, if_true: I16Vec2, if_false: I16Vec2) -> I16Vec2
pub fn select(mask: BVec2, if_true: I16Vec2, if_false: I16Vec2) -> I16Vec2
Creates a vector from the elements in if_true
and if_false
, selecting which to use
for each element of self
.
A true element in the mask uses the corresponding element from if_true
, and false
uses the element from if_false
.
sourcepub const fn from_array(a: [i16; 2]) -> I16Vec2
pub const fn from_array(a: [i16; 2]) -> I16Vec2
Creates a new vector from an array.
sourcepub const fn from_slice(slice: &[i16]) -> I16Vec2
pub const fn from_slice(slice: &[i16]) -> I16Vec2
Creates a vector from the first 2 values in slice
.
Panics
Panics if slice
is less than 2 elements long.
sourcepub fn write_to_slice(self, slice: &mut [i16])
pub fn write_to_slice(self, slice: &mut [i16])
Writes the elements of self
to the first 2 elements in slice
.
Panics
Panics if slice
is less than 2 elements long.
sourcepub const fn extend(self, z: i16) -> I16Vec3
pub const fn extend(self, z: i16) -> I16Vec3
Creates a 3D vector from self
and the given z
value.
sourcepub fn dot_into_vec(self, rhs: I16Vec2) -> I16Vec2
pub fn dot_into_vec(self, rhs: I16Vec2) -> I16Vec2
Returns a vector where every component is the dot product of self
and rhs
.
sourcepub fn min(self, rhs: I16Vec2) -> I16Vec2
pub fn min(self, rhs: I16Vec2) -> I16Vec2
Returns a vector containing the minimum values for each element of self
and rhs
.
In other words this computes [self.x.min(rhs.x), self.y.min(rhs.y), ..]
.
sourcepub fn max(self, rhs: I16Vec2) -> I16Vec2
pub fn max(self, rhs: I16Vec2) -> I16Vec2
Returns a vector containing the maximum values for each element of self
and rhs
.
In other words this computes [self.x.max(rhs.x), self.y.max(rhs.y), ..]
.
sourcepub fn clamp(self, min: I16Vec2, max: I16Vec2) -> I16Vec2
pub fn clamp(self, min: I16Vec2, max: I16Vec2) -> I16Vec2
Component-wise clamping of values, similar to i16::clamp
.
Each element in min
must be less-or-equal to the corresponding element in max
.
Panics
Will panic if min
is greater than max
when glam_assert
is enabled.
sourcepub fn min_element(self) -> i16
pub fn min_element(self) -> i16
Returns the horizontal minimum of self
.
In other words this computes min(x, y, ..)
.
sourcepub fn max_element(self) -> i16
pub fn max_element(self) -> i16
Returns the horizontal maximum of self
.
In other words this computes max(x, y, ..)
.
sourcepub fn cmpeq(self, rhs: I16Vec2) -> BVec2
pub fn cmpeq(self, rhs: I16Vec2) -> BVec2
Returns a vector mask containing the result of a ==
comparison for each element of
self
and rhs
.
In other words, this computes [self.x == rhs.x, self.y == rhs.y, ..]
for all
elements.
sourcepub fn cmpne(self, rhs: I16Vec2) -> BVec2
pub fn cmpne(self, rhs: I16Vec2) -> BVec2
Returns a vector mask containing the result of a !=
comparison for each element of
self
and rhs
.
In other words this computes [self.x != rhs.x, self.y != rhs.y, ..]
for all
elements.
sourcepub fn cmpge(self, rhs: I16Vec2) -> BVec2
pub fn cmpge(self, rhs: I16Vec2) -> BVec2
Returns a vector mask containing the result of a >=
comparison for each element of
self
and rhs
.
In other words this computes [self.x >= rhs.x, self.y >= rhs.y, ..]
for all
elements.
sourcepub fn cmpgt(self, rhs: I16Vec2) -> BVec2
pub fn cmpgt(self, rhs: I16Vec2) -> BVec2
Returns a vector mask containing the result of a >
comparison for each element of
self
and rhs
.
In other words this computes [self.x > rhs.x, self.y > rhs.y, ..]
for all
elements.
sourcepub fn cmple(self, rhs: I16Vec2) -> BVec2
pub fn cmple(self, rhs: I16Vec2) -> BVec2
Returns a vector mask containing the result of a <=
comparison for each element of
self
and rhs
.
In other words this computes [self.x <= rhs.x, self.y <= rhs.y, ..]
for all
elements.
sourcepub fn cmplt(self, rhs: I16Vec2) -> BVec2
pub fn cmplt(self, rhs: I16Vec2) -> BVec2
Returns a vector mask containing the result of a <
comparison for each element of
self
and rhs
.
In other words this computes [self.x < rhs.x, self.y < rhs.y, ..]
for all
elements.
sourcepub fn abs(self) -> I16Vec2
pub fn abs(self) -> I16Vec2
Returns a vector containing the absolute value of each element of self
.
sourcepub fn signum(self) -> I16Vec2
pub fn signum(self) -> I16Vec2
Returns a vector with elements representing the sign of self
.
0
if the number is zero1
if the number is positive-1
if the number is negative
sourcepub fn is_negative_bitmask(self) -> u32
pub fn is_negative_bitmask(self) -> u32
Returns a bitmask with the lowest 2 bits set to the sign bits from the elements of self
.
A negative element results in a 1
bit and a positive element in a 0
bit. Element x
goes
into the first lowest bit, element y
into the second, etc.
sourcepub fn length_squared(self) -> i16
pub fn length_squared(self) -> i16
Computes the squared length of self
.
sourcepub fn distance_squared(self, rhs: I16Vec2) -> i16
pub fn distance_squared(self, rhs: I16Vec2) -> i16
Compute the squared euclidean distance between two points in space.
sourcepub fn div_euclid(self, rhs: I16Vec2) -> I16Vec2
pub fn div_euclid(self, rhs: I16Vec2) -> I16Vec2
Returns the element-wise quotient of [Euclidean division] of self
by rhs
.
Panics
This function will panic if any rhs
element is 0 or the division results in overflow.
sourcepub fn rem_euclid(self, rhs: I16Vec2) -> I16Vec2
pub fn rem_euclid(self, rhs: I16Vec2) -> I16Vec2
Returns the element-wise remainder of Euclidean division of self
by rhs
.
Panics
This function will panic if any rhs
element is 0 or the division results in overflow.
sourcepub fn perp_dot(self, rhs: I16Vec2) -> i16
pub fn perp_dot(self, rhs: I16Vec2) -> i16
The perpendicular dot product of self
and rhs
.
Also known as the wedge product, 2D cross product, and determinant.
sourcepub fn rotate(self, rhs: I16Vec2) -> I16Vec2
pub fn rotate(self, rhs: I16Vec2) -> I16Vec2
Returns rhs
rotated by the angle of self
. If self
is normalized,
then this just rotation. This is what you usually want. Otherwise,
it will be like a rotation with a multiplication by self
’s length.
sourcepub fn as_u16vec2(&self) -> U16Vec2
pub fn as_u16vec2(&self) -> U16Vec2
Casts all elements of self
to u16
.
sourcepub fn as_i64vec2(&self) -> I64Vec2
pub fn as_i64vec2(&self) -> I64Vec2
Casts all elements of self
to i64
.
sourcepub fn as_u64vec2(&self) -> U64Vec2
pub fn as_u64vec2(&self) -> U64Vec2
Casts all elements of self
to u64
.
sourcepub const fn wrapping_add(self, rhs: I16Vec2) -> I16Vec2
pub const fn wrapping_add(self, rhs: I16Vec2) -> I16Vec2
Returns a vector containing the wrapping addition of self
and rhs
.
In other words this computes [self.x.wrapping_add(rhs.x), self.y.wrapping_add(rhs.y), ..]
.
sourcepub const fn wrapping_sub(self, rhs: I16Vec2) -> I16Vec2
pub const fn wrapping_sub(self, rhs: I16Vec2) -> I16Vec2
Returns a vector containing the wrapping subtraction of self
and rhs
.
In other words this computes [self.x.wrapping_sub(rhs.x), self.y.wrapping_sub(rhs.y), ..]
.
sourcepub const fn wrapping_mul(self, rhs: I16Vec2) -> I16Vec2
pub const fn wrapping_mul(self, rhs: I16Vec2) -> I16Vec2
Returns a vector containing the wrapping multiplication of self
and rhs
.
In other words this computes [self.x.wrapping_mul(rhs.x), self.y.wrapping_mul(rhs.y), ..]
.
sourcepub const fn wrapping_div(self, rhs: I16Vec2) -> I16Vec2
pub const fn wrapping_div(self, rhs: I16Vec2) -> I16Vec2
Returns a vector containing the wrapping division of self
and rhs
.
In other words this computes [self.x.wrapping_div(rhs.x), self.y.wrapping_div(rhs.y), ..]
.
sourcepub const fn saturating_add(self, rhs: I16Vec2) -> I16Vec2
pub const fn saturating_add(self, rhs: I16Vec2) -> I16Vec2
Returns a vector containing the saturating addition of self
and rhs
.
In other words this computes [self.x.saturating_add(rhs.x), self.y.saturating_add(rhs.y), ..]
.
sourcepub const fn saturating_sub(self, rhs: I16Vec2) -> I16Vec2
pub const fn saturating_sub(self, rhs: I16Vec2) -> I16Vec2
Returns a vector containing the saturating subtraction of self
and rhs
.
In other words this computes [self.x.saturating_sub(rhs.x), self.y.saturating_sub(rhs.y), ..]
.
sourcepub const fn saturating_mul(self, rhs: I16Vec2) -> I16Vec2
pub const fn saturating_mul(self, rhs: I16Vec2) -> I16Vec2
Returns a vector containing the saturating multiplication of self
and rhs
.
In other words this computes [self.x.saturating_mul(rhs.x), self.y.saturating_mul(rhs.y), ..]
.
sourcepub const fn saturating_div(self, rhs: I16Vec2) -> I16Vec2
pub const fn saturating_div(self, rhs: I16Vec2) -> I16Vec2
Returns a vector containing the saturating division of self
and rhs
.
In other words this computes [self.x.saturating_div(rhs.x), self.y.saturating_div(rhs.y), ..]
.
Trait Implementations§
source§impl AddAssign<i16> for I16Vec2
impl AddAssign<i16> for I16Vec2
source§fn add_assign(&mut self, rhs: i16)
fn add_assign(&mut self, rhs: i16)
+=
operation. Read moresource§impl AddAssign for I16Vec2
impl AddAssign for I16Vec2
source§fn add_assign(&mut self, rhs: I16Vec2)
fn add_assign(&mut self, rhs: I16Vec2)
+=
operation. Read moresource§impl<'de> Deserialize<'de> for I16Vec2
impl<'de> Deserialize<'de> for I16Vec2
source§fn deserialize<D>(
deserializer: D
) -> Result<I16Vec2, <D as Deserializer<'de>>::Error>where
D: Deserializer<'de>,
fn deserialize<D>(
deserializer: D
) -> Result<I16Vec2, <D as Deserializer<'de>>::Error>where
D: Deserializer<'de>,
source§impl DivAssign<i16> for I16Vec2
impl DivAssign<i16> for I16Vec2
source§fn div_assign(&mut self, rhs: i16)
fn div_assign(&mut self, rhs: i16)
/=
operation. Read moresource§impl DivAssign for I16Vec2
impl DivAssign for I16Vec2
source§fn div_assign(&mut self, rhs: I16Vec2)
fn div_assign(&mut self, rhs: I16Vec2)
/=
operation. Read moresource§impl MulAssign<i16> for I16Vec2
impl MulAssign<i16> for I16Vec2
source§fn mul_assign(&mut self, rhs: i16)
fn mul_assign(&mut self, rhs: i16)
*=
operation. Read moresource§impl MulAssign for I16Vec2
impl MulAssign for I16Vec2
source§fn mul_assign(&mut self, rhs: I16Vec2)
fn mul_assign(&mut self, rhs: I16Vec2)
*=
operation. Read moresource§impl PartialEq for I16Vec2
impl PartialEq for I16Vec2
source§impl RemAssign<i16> for I16Vec2
impl RemAssign<i16> for I16Vec2
source§fn rem_assign(&mut self, rhs: i16)
fn rem_assign(&mut self, rhs: i16)
%=
operation. Read moresource§impl RemAssign for I16Vec2
impl RemAssign for I16Vec2
source§fn rem_assign(&mut self, rhs: I16Vec2)
fn rem_assign(&mut self, rhs: I16Vec2)
%=
operation. Read moresource§impl Serialize for I16Vec2
impl Serialize for I16Vec2
source§fn serialize<S>(
&self,
serializer: S
) -> Result<<S as Serializer>::Ok, <S as Serializer>::Error>where
S: Serializer,
fn serialize<S>(
&self,
serializer: S
) -> Result<<S as Serializer>::Ok, <S as Serializer>::Error>where
S: Serializer,
source§impl SubAssign<i16> for I16Vec2
impl SubAssign<i16> for I16Vec2
source§fn sub_assign(&mut self, rhs: i16)
fn sub_assign(&mut self, rhs: i16)
-=
operation. Read moresource§impl SubAssign for I16Vec2
impl SubAssign for I16Vec2
source§fn sub_assign(&mut self, rhs: I16Vec2)
fn sub_assign(&mut self, rhs: I16Vec2)
-=
operation. Read moresource§impl Vec2Swizzles for I16Vec2
impl Vec2Swizzles for I16Vec2
type Vec3 = I16Vec3
type Vec4 = I16Vec4
fn xx(self) -> I16Vec2
fn xy(self) -> I16Vec2
fn yx(self) -> I16Vec2
fn yy(self) -> I16Vec2
fn xxx(self) -> I16Vec3
fn xxy(self) -> I16Vec3
fn xyx(self) -> I16Vec3
fn xyy(self) -> I16Vec3
fn yxx(self) -> I16Vec3
fn yxy(self) -> I16Vec3
fn yyx(self) -> I16Vec3
fn yyy(self) -> I16Vec3
fn xxxx(self) -> I16Vec4
fn xxxy(self) -> I16Vec4
fn xxyx(self) -> I16Vec4
fn xxyy(self) -> I16Vec4
fn xyxx(self) -> I16Vec4
fn xyxy(self) -> I16Vec4
fn xyyx(self) -> I16Vec4
fn xyyy(self) -> I16Vec4
fn yxxx(self) -> I16Vec4
fn yxxy(self) -> I16Vec4
fn yxyx(self) -> I16Vec4
fn yxyy(self) -> I16Vec4
fn yyxx(self) -> I16Vec4
fn yyxy(self) -> I16Vec4
fn yyyx(self) -> I16Vec4
fn yyyy(self) -> I16Vec4
impl Copy for I16Vec2
impl Eq for I16Vec2
impl Pod for I16Vec2
impl StructuralEq for I16Vec2
impl StructuralPartialEq for I16Vec2
Auto Trait Implementations§
impl RefUnwindSafe for I16Vec2
impl Send for I16Vec2
impl Sync for I16Vec2
impl Unpin for I16Vec2
impl UnwindSafe for I16Vec2
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
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T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
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fn borrow_mut(&mut self) -> &mut T
source§impl<T> CheckedBitPattern for Twhere
T: AnyBitPattern,
impl<T> CheckedBitPattern for Twhere
T: AnyBitPattern,
§type Bits = T
type Bits = T
Self
must have the same layout as the specified Bits
except for
the possible invalid bit patterns being checked during
is_valid_bit_pattern
.source§fn is_valid_bit_pattern(_bits: &T) -> bool
fn is_valid_bit_pattern(_bits: &T) -> bool
bits
as &Self
.source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
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fn into_any(self: Box<T>) -> Box<dyn Any>
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(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
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(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
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implements Trait
.source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.source§impl<T> DowncastSync for T
impl<T> DowncastSync for T
source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
key
and return true
if they are equal.source§impl<S> FromSample<S> for S
impl<S> FromSample<S> for S
fn from_sample_(s: S) -> S
source§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere
T: Default,
source§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Self
using data from the given World
.