Struct bevy_internal::math::prelude::IVec3
source · #[repr(C)]pub struct IVec3 {
pub x: i32,
pub y: i32,
pub z: i32,
}
Expand description
A 3-dimensional vector.
Fields§
§x: i32
§y: i32
§z: i32
Implementations§
source§impl IVec3
impl IVec3
sourcepub fn select(mask: BVec3, if_true: IVec3, if_false: IVec3) -> IVec3
pub fn select(mask: BVec3, if_true: IVec3, if_false: IVec3) -> IVec3
Creates a vector from the elements in if_true
and if_false
, selecting which to use
for each element of self
.
A true element in the mask uses the corresponding element from if_true
, and false
uses the element from if_false
.
sourcepub const fn from_array(a: [i32; 3]) -> IVec3
pub const fn from_array(a: [i32; 3]) -> IVec3
Creates a new vector from an array.
sourcepub const fn from_slice(slice: &[i32]) -> IVec3
pub const fn from_slice(slice: &[i32]) -> IVec3
Creates a vector from the first 3 values in slice
.
Panics
Panics if slice
is less than 3 elements long.
sourcepub fn write_to_slice(self, slice: &mut [i32])
pub fn write_to_slice(self, slice: &mut [i32])
Writes the elements of self
to the first 3 elements in slice
.
Panics
Panics if slice
is less than 3 elements long.
sourcepub fn truncate(self) -> IVec2
pub fn truncate(self) -> IVec2
Creates a 2D vector from the x
and y
elements of self
, discarding z
.
Truncation may also be performed by using self.xy()
.
sourcepub fn dot_into_vec(self, rhs: IVec3) -> IVec3
pub fn dot_into_vec(self, rhs: IVec3) -> IVec3
Returns a vector where every component is the dot product of self
and rhs
.
sourcepub fn min(self, rhs: IVec3) -> IVec3
pub fn min(self, rhs: IVec3) -> IVec3
Returns a vector containing the minimum values for each element of self
and rhs
.
In other words this computes [self.x.min(rhs.x), self.y.min(rhs.y), ..]
.
sourcepub fn max(self, rhs: IVec3) -> IVec3
pub fn max(self, rhs: IVec3) -> IVec3
Returns a vector containing the maximum values for each element of self
and rhs
.
In other words this computes [self.x.max(rhs.x), self.y.max(rhs.y), ..]
.
sourcepub fn clamp(self, min: IVec3, max: IVec3) -> IVec3
pub fn clamp(self, min: IVec3, max: IVec3) -> IVec3
Component-wise clamping of values, similar to i32::clamp
.
Each element in min
must be less-or-equal to the corresponding element in max
.
Panics
Will panic if min
is greater than max
when glam_assert
is enabled.
sourcepub fn min_element(self) -> i32
pub fn min_element(self) -> i32
Returns the horizontal minimum of self
.
In other words this computes min(x, y, ..)
.
sourcepub fn max_element(self) -> i32
pub fn max_element(self) -> i32
Returns the horizontal maximum of self
.
In other words this computes max(x, y, ..)
.
sourcepub fn cmpeq(self, rhs: IVec3) -> BVec3
pub fn cmpeq(self, rhs: IVec3) -> BVec3
Returns a vector mask containing the result of a ==
comparison for each element of
self
and rhs
.
In other words, this computes [self.x == rhs.x, self.y == rhs.y, ..]
for all
elements.
sourcepub fn cmpne(self, rhs: IVec3) -> BVec3
pub fn cmpne(self, rhs: IVec3) -> BVec3
Returns a vector mask containing the result of a !=
comparison for each element of
self
and rhs
.
In other words this computes [self.x != rhs.x, self.y != rhs.y, ..]
for all
elements.
sourcepub fn cmpge(self, rhs: IVec3) -> BVec3
pub fn cmpge(self, rhs: IVec3) -> BVec3
Returns a vector mask containing the result of a >=
comparison for each element of
self
and rhs
.
In other words this computes [self.x >= rhs.x, self.y >= rhs.y, ..]
for all
elements.
sourcepub fn cmpgt(self, rhs: IVec3) -> BVec3
pub fn cmpgt(self, rhs: IVec3) -> BVec3
Returns a vector mask containing the result of a >
comparison for each element of
self
and rhs
.
In other words this computes [self.x > rhs.x, self.y > rhs.y, ..]
for all
elements.
sourcepub fn cmple(self, rhs: IVec3) -> BVec3
pub fn cmple(self, rhs: IVec3) -> BVec3
Returns a vector mask containing the result of a <=
comparison for each element of
self
and rhs
.
In other words this computes [self.x <= rhs.x, self.y <= rhs.y, ..]
for all
elements.
sourcepub fn cmplt(self, rhs: IVec3) -> BVec3
pub fn cmplt(self, rhs: IVec3) -> BVec3
Returns a vector mask containing the result of a <
comparison for each element of
self
and rhs
.
In other words this computes [self.x < rhs.x, self.y < rhs.y, ..]
for all
elements.
sourcepub fn abs(self) -> IVec3
pub fn abs(self) -> IVec3
Returns a vector containing the absolute value of each element of self
.
sourcepub fn signum(self) -> IVec3
pub fn signum(self) -> IVec3
Returns a vector with elements representing the sign of self
.
0
if the number is zero1
if the number is positive-1
if the number is negative
sourcepub fn is_negative_bitmask(self) -> u32
pub fn is_negative_bitmask(self) -> u32
Returns a bitmask with the lowest 3 bits set to the sign bits from the elements of self
.
A negative element results in a 1
bit and a positive element in a 0
bit. Element x
goes
into the first lowest bit, element y
into the second, etc.
sourcepub fn length_squared(self) -> i32
pub fn length_squared(self) -> i32
Computes the squared length of self
.
sourcepub fn distance_squared(self, rhs: IVec3) -> i32
pub fn distance_squared(self, rhs: IVec3) -> i32
Compute the squared euclidean distance between two points in space.
sourcepub fn div_euclid(self, rhs: IVec3) -> IVec3
pub fn div_euclid(self, rhs: IVec3) -> IVec3
Returns the element-wise quotient of [Euclidean division] of self
by rhs
.
Panics
This function will panic if any rhs
element is 0 or the division results in overflow.
sourcepub fn rem_euclid(self, rhs: IVec3) -> IVec3
pub fn rem_euclid(self, rhs: IVec3) -> IVec3
Returns the element-wise remainder of Euclidean division of self
by rhs
.
Panics
This function will panic if any rhs
element is 0 or the division results in overflow.
sourcepub fn as_i16vec3(&self) -> I16Vec3
pub fn as_i16vec3(&self) -> I16Vec3
Casts all elements of self
to i16
.
sourcepub fn as_u16vec3(&self) -> U16Vec3
pub fn as_u16vec3(&self) -> U16Vec3
Casts all elements of self
to u16
.
sourcepub fn as_i64vec3(&self) -> I64Vec3
pub fn as_i64vec3(&self) -> I64Vec3
Casts all elements of self
to i64
.
sourcepub fn as_u64vec3(&self) -> U64Vec3
pub fn as_u64vec3(&self) -> U64Vec3
Casts all elements of self
to u64
.
sourcepub const fn wrapping_add(self, rhs: IVec3) -> IVec3
pub const fn wrapping_add(self, rhs: IVec3) -> IVec3
Returns a vector containing the wrapping addition of self
and rhs
.
In other words this computes [self.x.wrapping_add(rhs.x), self.y.wrapping_add(rhs.y), ..]
.
sourcepub const fn wrapping_sub(self, rhs: IVec3) -> IVec3
pub const fn wrapping_sub(self, rhs: IVec3) -> IVec3
Returns a vector containing the wrapping subtraction of self
and rhs
.
In other words this computes [self.x.wrapping_sub(rhs.x), self.y.wrapping_sub(rhs.y), ..]
.
sourcepub const fn wrapping_mul(self, rhs: IVec3) -> IVec3
pub const fn wrapping_mul(self, rhs: IVec3) -> IVec3
Returns a vector containing the wrapping multiplication of self
and rhs
.
In other words this computes [self.x.wrapping_mul(rhs.x), self.y.wrapping_mul(rhs.y), ..]
.
sourcepub const fn wrapping_div(self, rhs: IVec3) -> IVec3
pub const fn wrapping_div(self, rhs: IVec3) -> IVec3
Returns a vector containing the wrapping division of self
and rhs
.
In other words this computes [self.x.wrapping_div(rhs.x), self.y.wrapping_div(rhs.y), ..]
.
sourcepub const fn saturating_add(self, rhs: IVec3) -> IVec3
pub const fn saturating_add(self, rhs: IVec3) -> IVec3
Returns a vector containing the saturating addition of self
and rhs
.
In other words this computes [self.x.saturating_add(rhs.x), self.y.saturating_add(rhs.y), ..]
.
sourcepub const fn saturating_sub(self, rhs: IVec3) -> IVec3
pub const fn saturating_sub(self, rhs: IVec3) -> IVec3
Returns a vector containing the saturating subtraction of self
and rhs
.
In other words this computes [self.x.saturating_sub(rhs.x), self.y.saturating_sub(rhs.y), ..]
.
sourcepub const fn saturating_mul(self, rhs: IVec3) -> IVec3
pub const fn saturating_mul(self, rhs: IVec3) -> IVec3
Returns a vector containing the saturating multiplication of self
and rhs
.
In other words this computes [self.x.saturating_mul(rhs.x), self.y.saturating_mul(rhs.y), ..]
.
sourcepub const fn saturating_div(self, rhs: IVec3) -> IVec3
pub const fn saturating_div(self, rhs: IVec3) -> IVec3
Returns a vector containing the saturating division of self
and rhs
.
In other words this computes [self.x.saturating_div(rhs.x), self.y.saturating_div(rhs.y), ..]
.
Trait Implementations§
source§impl AddAssign<i32> for IVec3
impl AddAssign<i32> for IVec3
source§fn add_assign(&mut self, rhs: i32)
fn add_assign(&mut self, rhs: i32)
+=
operation. Read moresource§impl AddAssign for IVec3
impl AddAssign for IVec3
source§fn add_assign(&mut self, rhs: IVec3)
fn add_assign(&mut self, rhs: IVec3)
+=
operation. Read moresource§impl AsMutVectorParts<i32, 3> for IVec3
impl AsMutVectorParts<i32, 3> for IVec3
fn as_mut_parts(&mut self) -> &mut [i32; 3]
source§impl AsRefVectorParts<i32, 3> for IVec3
impl AsRefVectorParts<i32, 3> for IVec3
fn as_ref_parts(&self) -> &[i32; 3]
source§impl CreateFrom for IVec3
impl CreateFrom for IVec3
source§impl<'de> Deserialize<'de> for IVec3
impl<'de> Deserialize<'de> for IVec3
source§fn deserialize<D>(
deserializer: D
) -> Result<IVec3, <D as Deserializer<'de>>::Error>where
D: Deserializer<'de>,
fn deserialize<D>(
deserializer: D
) -> Result<IVec3, <D as Deserializer<'de>>::Error>where
D: Deserializer<'de>,
source§impl DivAssign<i32> for IVec3
impl DivAssign<i32> for IVec3
source§fn div_assign(&mut self, rhs: i32)
fn div_assign(&mut self, rhs: i32)
/=
operation. Read moresource§impl DivAssign for IVec3
impl DivAssign for IVec3
source§fn div_assign(&mut self, rhs: IVec3)
fn div_assign(&mut self, rhs: IVec3)
/=
operation. Read moresource§impl FromReflect for IVec3
impl FromReflect for IVec3
source§fn from_reflect(reflect: &(dyn Reflect + 'static)) -> Option<IVec3>
fn from_reflect(reflect: &(dyn Reflect + 'static)) -> Option<IVec3>
Self
from a reflected value.source§fn take_from_reflect(
reflect: Box<dyn Reflect>
) -> Result<Self, Box<dyn Reflect>>
fn take_from_reflect( reflect: Box<dyn Reflect> ) -> Result<Self, Box<dyn Reflect>>
Self
using,
constructing the value using from_reflect
if that fails. Read moresource§impl FromVectorParts<i32, 3> for IVec3
impl FromVectorParts<i32, 3> for IVec3
source§impl GetTypeRegistration for IVec3
impl GetTypeRegistration for IVec3
source§impl MulAssign<i32> for IVec3
impl MulAssign<i32> for IVec3
source§fn mul_assign(&mut self, rhs: i32)
fn mul_assign(&mut self, rhs: i32)
*=
operation. Read moresource§impl MulAssign for IVec3
impl MulAssign for IVec3
source§fn mul_assign(&mut self, rhs: IVec3)
fn mul_assign(&mut self, rhs: IVec3)
*=
operation. Read moresource§impl PartialEq for IVec3
impl PartialEq for IVec3
source§impl Reflect for IVec3
impl Reflect for IVec3
source§fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
fn get_represented_type_info(&self) -> Option<&'static TypeInfo>
source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
&mut dyn Any
.source§fn into_reflect(self: Box<IVec3>) -> Box<dyn Reflect>
fn into_reflect(self: Box<IVec3>) -> Box<dyn Reflect>
source§fn as_reflect(&self) -> &(dyn Reflect + 'static)
fn as_reflect(&self) -> &(dyn Reflect + 'static)
source§fn as_reflect_mut(&mut self) -> &mut (dyn Reflect + 'static)
fn as_reflect_mut(&mut self) -> &mut (dyn Reflect + 'static)
source§fn clone_value(&self) -> Box<dyn Reflect>
fn clone_value(&self) -> Box<dyn Reflect>
Reflect
trait object. Read moresource§fn set(&mut self, value: Box<dyn Reflect>) -> Result<(), Box<dyn Reflect>>
fn set(&mut self, value: Box<dyn Reflect>) -> Result<(), Box<dyn Reflect>>
source§fn apply(&mut self, value: &(dyn Reflect + 'static))
fn apply(&mut self, value: &(dyn Reflect + 'static))
source§fn reflect_kind(&self) -> ReflectKind
fn reflect_kind(&self) -> ReflectKind
source§fn reflect_ref(&self) -> ReflectRef<'_>
fn reflect_ref(&self) -> ReflectRef<'_>
source§fn reflect_mut(&mut self) -> ReflectMut<'_>
fn reflect_mut(&mut self) -> ReflectMut<'_>
source§fn reflect_owned(self: Box<IVec3>) -> ReflectOwned
fn reflect_owned(self: Box<IVec3>) -> ReflectOwned
source§fn reflect_hash(&self) -> Option<u64>
fn reflect_hash(&self) -> Option<u64>
source§fn reflect_partial_eq(&self, value: &(dyn Reflect + 'static)) -> Option<bool>
fn reflect_partial_eq(&self, value: &(dyn Reflect + 'static)) -> Option<bool>
source§fn debug(&self, f: &mut Formatter<'_>) -> Result<(), Error>
fn debug(&self, f: &mut Formatter<'_>) -> Result<(), Error>
source§fn serializable(&self) -> Option<Serializable<'_>>
fn serializable(&self) -> Option<Serializable<'_>>
source§fn is_dynamic(&self) -> bool
fn is_dynamic(&self) -> bool
source§impl RemAssign<i32> for IVec3
impl RemAssign<i32> for IVec3
source§fn rem_assign(&mut self, rhs: i32)
fn rem_assign(&mut self, rhs: i32)
%=
operation. Read moresource§impl RemAssign for IVec3
impl RemAssign for IVec3
source§fn rem_assign(&mut self, rhs: IVec3)
fn rem_assign(&mut self, rhs: IVec3)
%=
operation. Read moresource§impl Serialize for IVec3
impl Serialize for IVec3
source§fn serialize<S>(
&self,
serializer: S
) -> Result<<S as Serializer>::Ok, <S as Serializer>::Error>where
S: Serializer,
fn serialize<S>(
&self,
serializer: S
) -> Result<<S as Serializer>::Ok, <S as Serializer>::Error>where
S: Serializer,
source§impl ShaderSize for IVec3where
i32: ShaderSize,
impl ShaderSize for IVec3where
i32: ShaderSize,
source§const SHADER_SIZE: NonZeroU64 = _
const SHADER_SIZE: NonZeroU64 = _
ShaderType::min_size
)source§impl ShaderType for IVec3where
i32: ShaderSize,
impl ShaderType for IVec3where
i32: ShaderSize,
source§fn min_size() -> NonZeroU64
fn min_size() -> NonZeroU64
source§fn size(&self) -> NonZeroU64
fn size(&self) -> NonZeroU64
Self
at runtime Read moresource§fn assert_uniform_compat()
fn assert_uniform_compat()
Self
meets the requirements of the
uniform address space restrictions on stored values and the
uniform address space layout constraints Read moresource§impl Struct for IVec3
impl Struct for IVec3
source§fn field(&self, name: &str) -> Option<&(dyn Reflect + 'static)>
fn field(&self, name: &str) -> Option<&(dyn Reflect + 'static)>
name
as a &dyn Reflect
.source§fn field_mut(&mut self, name: &str) -> Option<&mut (dyn Reflect + 'static)>
fn field_mut(&mut self, name: &str) -> Option<&mut (dyn Reflect + 'static)>
name
as a
&mut dyn Reflect
.source§fn field_at(&self, index: usize) -> Option<&(dyn Reflect + 'static)>
fn field_at(&self, index: usize) -> Option<&(dyn Reflect + 'static)>
index
as a
&dyn Reflect
.source§fn field_at_mut(&mut self, index: usize) -> Option<&mut (dyn Reflect + 'static)>
fn field_at_mut(&mut self, index: usize) -> Option<&mut (dyn Reflect + 'static)>
index
as a &mut dyn Reflect
.source§fn name_at(&self, index: usize) -> Option<&str>
fn name_at(&self, index: usize) -> Option<&str>
index
.source§fn iter_fields(&self) -> FieldIter<'_> ⓘ
fn iter_fields(&self) -> FieldIter<'_> ⓘ
source§fn clone_dynamic(&self) -> DynamicStruct
fn clone_dynamic(&self) -> DynamicStruct
DynamicStruct
.source§impl SubAssign<i32> for IVec3
impl SubAssign<i32> for IVec3
source§fn sub_assign(&mut self, rhs: i32)
fn sub_assign(&mut self, rhs: i32)
-=
operation. Read moresource§impl SubAssign for IVec3
impl SubAssign for IVec3
source§fn sub_assign(&mut self, rhs: IVec3)
fn sub_assign(&mut self, rhs: IVec3)
-=
operation. Read moresource§impl TypePath for IVec3
impl TypePath for IVec3
source§fn type_path() -> &'static str
fn type_path() -> &'static str
source§fn short_type_path() -> &'static str
fn short_type_path() -> &'static str
source§fn type_ident() -> Option<&'static str>
fn type_ident() -> Option<&'static str>
source§fn crate_name() -> Option<&'static str>
fn crate_name() -> Option<&'static str>
source§impl Vec3Swizzles for IVec3
impl Vec3Swizzles for IVec3
type Vec2 = IVec2
type Vec4 = IVec4
fn xx(self) -> IVec2
fn xy(self) -> IVec2
fn xz(self) -> IVec2
fn yx(self) -> IVec2
fn yy(self) -> IVec2
fn yz(self) -> IVec2
fn zx(self) -> IVec2
fn zy(self) -> IVec2
fn zz(self) -> IVec2
fn xxx(self) -> IVec3
fn xxy(self) -> IVec3
fn xxz(self) -> IVec3
fn xyx(self) -> IVec3
fn xyy(self) -> IVec3
fn xyz(self) -> IVec3
fn xzx(self) -> IVec3
fn xzy(self) -> IVec3
fn xzz(self) -> IVec3
fn yxx(self) -> IVec3
fn yxy(self) -> IVec3
fn yxz(self) -> IVec3
fn yyx(self) -> IVec3
fn yyy(self) -> IVec3
fn yyz(self) -> IVec3
fn yzx(self) -> IVec3
fn yzy(self) -> IVec3
fn yzz(self) -> IVec3
fn zxx(self) -> IVec3
fn zxy(self) -> IVec3
fn zxz(self) -> IVec3
fn zyx(self) -> IVec3
fn zyy(self) -> IVec3
fn zyz(self) -> IVec3
fn zzx(self) -> IVec3
fn zzy(self) -> IVec3
fn zzz(self) -> IVec3
fn xxxx(self) -> IVec4
fn xxxy(self) -> IVec4
fn xxxz(self) -> IVec4
fn xxyx(self) -> IVec4
fn xxyy(self) -> IVec4
fn xxyz(self) -> IVec4
fn xxzx(self) -> IVec4
fn xxzy(self) -> IVec4
fn xxzz(self) -> IVec4
fn xyxx(self) -> IVec4
fn xyxy(self) -> IVec4
fn xyxz(self) -> IVec4
fn xyyx(self) -> IVec4
fn xyyy(self) -> IVec4
fn xyyz(self) -> IVec4
fn xyzx(self) -> IVec4
fn xyzy(self) -> IVec4
fn xyzz(self) -> IVec4
fn xzxx(self) -> IVec4
fn xzxy(self) -> IVec4
fn xzxz(self) -> IVec4
fn xzyx(self) -> IVec4
fn xzyy(self) -> IVec4
fn xzyz(self) -> IVec4
fn xzzx(self) -> IVec4
fn xzzy(self) -> IVec4
fn xzzz(self) -> IVec4
fn yxxx(self) -> IVec4
fn yxxy(self) -> IVec4
fn yxxz(self) -> IVec4
fn yxyx(self) -> IVec4
fn yxyy(self) -> IVec4
fn yxyz(self) -> IVec4
fn yxzx(self) -> IVec4
fn yxzy(self) -> IVec4
fn yxzz(self) -> IVec4
fn yyxx(self) -> IVec4
fn yyxy(self) -> IVec4
fn yyxz(self) -> IVec4
fn yyyx(self) -> IVec4
fn yyyy(self) -> IVec4
fn yyyz(self) -> IVec4
fn yyzx(self) -> IVec4
fn yyzy(self) -> IVec4
fn yyzz(self) -> IVec4
fn yzxx(self) -> IVec4
fn yzxy(self) -> IVec4
fn yzxz(self) -> IVec4
fn yzyx(self) -> IVec4
fn yzyy(self) -> IVec4
fn yzyz(self) -> IVec4
fn yzzx(self) -> IVec4
fn yzzy(self) -> IVec4
fn yzzz(self) -> IVec4
fn zxxx(self) -> IVec4
fn zxxy(self) -> IVec4
fn zxxz(self) -> IVec4
fn zxyx(self) -> IVec4
fn zxyy(self) -> IVec4
fn zxyz(self) -> IVec4
fn zxzx(self) -> IVec4
fn zxzy(self) -> IVec4
fn zxzz(self) -> IVec4
fn zyxx(self) -> IVec4
fn zyxy(self) -> IVec4
fn zyxz(self) -> IVec4
fn zyyx(self) -> IVec4
fn zyyy(self) -> IVec4
fn zyyz(self) -> IVec4
fn zyzx(self) -> IVec4
fn zyzy(self) -> IVec4
fn zyzz(self) -> IVec4
fn zzxx(self) -> IVec4
fn zzxy(self) -> IVec4
fn zzxz(self) -> IVec4
fn zzyx(self) -> IVec4
fn zzyy(self) -> IVec4
fn zzyz(self) -> IVec4
fn zzzx(self) -> IVec4
fn zzzy(self) -> IVec4
fn zzzz(self) -> IVec4
source§impl WriteInto for IVec3
impl WriteInto for IVec3
fn write_into<B>(&self, writer: &mut Writer<B>)where
B: BufferMut,
impl Copy for IVec3
impl Eq for IVec3
impl Pod for IVec3
impl StructuralEq for IVec3
impl StructuralPartialEq for IVec3
Auto Trait Implementations§
impl RefUnwindSafe for IVec3
impl Send for IVec3
impl Sync for IVec3
impl Unpin for IVec3
impl UnwindSafe for IVec3
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
source§impl<T> CheckedBitPattern for Twhere
T: AnyBitPattern,
impl<T> CheckedBitPattern for Twhere
T: AnyBitPattern,
§type Bits = T
type Bits = T
Self
must have the same layout as the specified Bits
except for
the possible invalid bit patterns being checked during
is_valid_bit_pattern
.source§fn is_valid_bit_pattern(_bits: &T) -> bool
fn is_valid_bit_pattern(_bits: &T) -> bool
bits
as &Self
.source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
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