pub struct Quad {
pub size: Vec2,
pub flip: bool,
}
👎Deprecated since 0.13.0: please use the
Rectangle
primitive in bevy_math
insteadExpand description
A rectangle on the XY
plane centered at the origin.
Fields§
§size: Vec2
👎Deprecated since 0.13.0: please use the
Rectangle
primitive in bevy_math
insteadFull width and height of the rectangle.
flip: bool
👎Deprecated since 0.13.0: please use the
Rectangle
primitive in bevy_math
insteadHorizontally-flip the texture coordinates of the resulting mesh.
Implementations§
Trait Implementations§
impl Copy for Quad
Auto Trait Implementations§
impl RefUnwindSafe for Quad
impl Send for Quad
impl Sync for Quad
impl Unpin for Quad
impl UnwindSafe for Quad
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
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