Struct bevy_internal::render::render_resource::Sampler
source · pub struct Sampler { /* private fields */ }
Expand description
A Sampler defines how a pipeline will sample from a TextureView
.
They define image filters (including anisotropy) and address (wrapping) modes, among other things.
May be converted from and dereferences to a wgpu Sampler
.
Can be created via RenderDevice::create_sampler
.
Implementations§
Methods from Deref<Target = Sampler>§
Trait Implementations§
source§impl<'a> IntoBinding<'a> for &'a Sampler
impl<'a> IntoBinding<'a> for &'a Sampler
fn into_binding(self) -> BindingResource<'a>
Auto Trait Implementations§
impl RefUnwindSafe for Sampler
impl Send for Sampler
impl Sync for Sampler
impl Unpin for Sampler
impl UnwindSafe for Sampler
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
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Convert
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) to &Any
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