pub struct Text2dBundle {
    pub text: Text,
    pub text_anchor: Anchor,
    pub text_2d_bounds: Text2dBounds,
    pub transform: Transform,
    pub global_transform: GlobalTransform,
    pub visibility: Visibility,
    pub inherited_visibility: InheritedVisibility,
    pub view_visibility: ViewVisibility,
    pub text_layout_info: TextLayoutInfo,
}
Expand description

The bundle of components needed to draw text in a 2D scene via a 2D Camera2dBundle. Example usage.

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§text: Text

Contains the text.

§text_anchor: Anchor

How the text is positioned relative to its transform.

§text_2d_bounds: Text2dBounds

The maximum width and height of the text.

§transform: Transform

The transform of the text.

§global_transform: GlobalTransform

The global transform of the text.

§visibility: Visibility

The visibility properties of the text.

§inherited_visibility: InheritedVisibility

Inherited visibility of an entity.

§view_visibility: ViewVisibility

Algorithmically-computed indication of whether an entity is visible and should be extracted for rendering

§text_layout_info: TextLayoutInfo

Contains the size of the text and its glyph’s position and scale data. Generated via TextPipeline::queue_text

Trait Implementations§

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impl Clone for Text2dBundle

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fn clone(&self) -> Text2dBundle

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Text2dBundle

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl Default for Text2dBundle

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fn default() -> Text2dBundle

Returns the “default value” for a type. Read more
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impl Bundle for Text2dBundle

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impl DynamicBundle for Text2dBundle

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impl<T> Any for T
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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T, U> AsBindGroupShaderType<U> for T
where U: ShaderType, &'a T: for<'a> Into<U>,

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fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U

Return the T ShaderType for self. When used in AsBindGroup derives, it is safe to assume that all images in self exist.
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impl<T> Borrow<T> for T
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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.
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Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait.
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Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
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Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
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impl<S> FromSample<S> for S

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fn from_sample_(s: S) -> S

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impl<T> FromWorld for T
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fn from_world(_world: &mut World) -> T

Creates Self using data from the given World.
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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
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type Owned = T

The resulting type after obtaining ownership.
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Creates owned data from borrowed data, usually by cloning. Read more
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Uses borrowed data to replace owned data, usually by cloning. Read more
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where S: Into<Dispatch>,

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