pub struct NodeBundle {
    pub node: Node,
    pub style: Style,
    pub background_color: BackgroundColor,
    pub border_color: BorderColor,
    pub focus_policy: FocusPolicy,
    pub transform: Transform,
    pub global_transform: GlobalTransform,
    pub visibility: Visibility,
    pub inherited_visibility: InheritedVisibility,
    pub view_visibility: ViewVisibility,
    pub z_index: ZIndex,
}
Expand description

The basic UI node.

Contains the Node component and other components required to make a container.

See node_bundles for more specialized bundles like TextBundle.

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§node: Node

Describes the logical size of the node

§style: Style

Styles which control the layout (size and position) of the node and it’s children In some cases these styles also affect how the node drawn/painted.

§background_color: BackgroundColor

The background color, which serves as a “fill” for this node

§border_color: BorderColor

The color of the Node’s border

§focus_policy: FocusPolicy

Whether this node should block interaction with lower nodes

§transform: Transform

The transform of the node

This component is automatically managed by the UI layout system. To alter the position of the NodeBundle, use the properties of the Style component.

§global_transform: GlobalTransform

The global transform of the node

This component is automatically updated by the TransformPropagate systems. To alter the position of the NodeBundle, use the properties of the Style component.

§visibility: Visibility

Describes the visibility properties of the node

§inherited_visibility: InheritedVisibility

Inherited visibility of an entity.

§view_visibility: ViewVisibility

Algorithmically-computed indication of whether an entity is visible and should be extracted for rendering

§z_index: ZIndex

Indicates the depth at which the node should appear in the UI

Trait Implementations§

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impl Clone for NodeBundle

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fn clone(&self) -> NodeBundle

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for NodeBundle

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl Default for NodeBundle

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fn default() -> NodeBundle

Returns the “default value” for a type. Read more
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impl Bundle for NodeBundle

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impl DynamicBundle for NodeBundle

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impl<T> Any for T
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fn type_id(&self) -> TypeId

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impl<T, U> AsBindGroupShaderType<U> for T
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fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U

Return the T ShaderType for self. When used in AsBindGroup derives, it is safe to assume that all images in self exist.
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impl<S> FromSample<S> for S

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