Struct bevy::render::camera::ExtractedCamera
source · pub struct ExtractedCamera {
pub target: Option<NormalizedRenderTarget>,
pub physical_viewport_size: Option<UVec2>,
pub physical_target_size: Option<UVec2>,
pub viewport: Option<Viewport>,
pub render_graph: Interned<dyn RenderSubGraph>,
pub order: isize,
pub output_mode: CameraOutputMode,
pub msaa_writeback: bool,
pub clear_color: ClearColorConfig,
pub sorted_camera_index_for_target: usize,
pub exposure: f32,
}
Fields§
§target: Option<NormalizedRenderTarget>
§physical_viewport_size: Option<UVec2>
§physical_target_size: Option<UVec2>
§viewport: Option<Viewport>
§render_graph: Interned<dyn RenderSubGraph>
§order: isize
§output_mode: CameraOutputMode
§msaa_writeback: bool
§clear_color: ClearColorConfig
§sorted_camera_index_for_target: usize
§exposure: f32
Trait Implementations§
source§impl Component for ExtractedCamera
impl Component for ExtractedCamera
§type Storage = TableStorage
type Storage = TableStorage
A marker type indicating the storage type used for this component.
This must be either
TableStorage
or SparseStorage
.Auto Trait Implementations§
impl !RefUnwindSafe for ExtractedCamera
impl Send for ExtractedCamera
impl Sync for ExtractedCamera
impl Unpin for ExtractedCamera
impl !UnwindSafe for ExtractedCamera
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<C> Bundle for Cwhere
C: Component,
impl<C> Bundle for Cwhere
C: Component,
fn component_ids( components: &mut Components, storages: &mut Storages, ids: &mut impl FnMut(ComponentId) )
unsafe fn from_components<T, F>(ctx: &mut T, func: &mut F) -> C
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
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implements Trait
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Rc<Trait>
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) to Rc<Any>
. Rc<Any>
can then be
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.source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
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Convert
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’s vtable from &mut Trait
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