Struct bevy::render::mesh::Capsule3dMeshBuilder
source · pub struct Capsule3dMeshBuilder {
pub capsule: Capsule3d,
pub rings: usize,
pub longitudes: usize,
pub latitudes: usize,
pub uv_profile: CapsuleUvProfile,
}
Fields§
§capsule: Capsule3d
The Capsule3d
shape.
rings: usize
The number of horizontal lines subdividing the cylindrical part of the capsule.
The default is 0
.
longitudes: usize
The number of vertical lines subdividing the hemispheres of the capsule.
The default is 32
.
latitudes: usize
The number of horizontal lines subdividing the hemispheres of the capsule.
The default is 16
.
uv_profile: CapsuleUvProfile
The manner in which UV coordinates are distributed vertically.
The default is CapsuleUvProfile::Aspect
.
Implementations§
source§impl Capsule3dMeshBuilder
impl Capsule3dMeshBuilder
sourcepub fn new(
radius: f32,
height: f32,
longitudes: usize,
latitudes: usize
) -> Capsule3dMeshBuilder
pub fn new( radius: f32, height: f32, longitudes: usize, latitudes: usize ) -> Capsule3dMeshBuilder
Creates a new Capsule3dMeshBuilder
from a given radius, height, longitudes, and latitudes.
Note that height
is the distance between the centers of the hemispheres.
radius
will be added to both ends to get the real height of the mesh.
sourcepub const fn rings(self, rings: usize) -> Capsule3dMeshBuilder
pub const fn rings(self, rings: usize) -> Capsule3dMeshBuilder
Sets the number of horizontal lines subdividing the cylindrical part of the capsule.
sourcepub const fn longitudes(self, longitudes: usize) -> Capsule3dMeshBuilder
pub const fn longitudes(self, longitudes: usize) -> Capsule3dMeshBuilder
Sets the number of vertical lines subdividing the hemispheres of the capsule.
sourcepub const fn latitudes(self, latitudes: usize) -> Capsule3dMeshBuilder
pub const fn latitudes(self, latitudes: usize) -> Capsule3dMeshBuilder
Sets the number of horizontal lines subdividing the hemispheres of the capsule.
sourcepub const fn uv_profile(
self,
uv_profile: CapsuleUvProfile
) -> Capsule3dMeshBuilder
pub const fn uv_profile( self, uv_profile: CapsuleUvProfile ) -> Capsule3dMeshBuilder
Sets the manner in which UV coordinates are distributed vertically.
Trait Implementations§
source§impl Clone for Capsule3dMeshBuilder
impl Clone for Capsule3dMeshBuilder
source§fn clone(&self) -> Capsule3dMeshBuilder
fn clone(&self) -> Capsule3dMeshBuilder
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moresource§impl Debug for Capsule3dMeshBuilder
impl Debug for Capsule3dMeshBuilder
source§impl Default for Capsule3dMeshBuilder
impl Default for Capsule3dMeshBuilder
source§fn default() -> Capsule3dMeshBuilder
fn default() -> Capsule3dMeshBuilder
source§impl From<Capsule3dMeshBuilder> for Mesh
impl From<Capsule3dMeshBuilder> for Mesh
source§fn from(capsule: Capsule3dMeshBuilder) -> Mesh
fn from(capsule: Capsule3dMeshBuilder) -> Mesh
impl Copy for Capsule3dMeshBuilder
Auto Trait Implementations§
impl RefUnwindSafe for Capsule3dMeshBuilder
impl Send for Capsule3dMeshBuilder
impl Sync for Capsule3dMeshBuilder
impl Unpin for Capsule3dMeshBuilder
impl UnwindSafe for Capsule3dMeshBuilder
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.source§impl<T> DowncastSync for T
impl<T> DowncastSync for T
source§impl<S> FromSample<S> for S
impl<S> FromSample<S> for S
fn from_sample_(s: S) -> S
source§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere
T: Default,
source§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Self
using data from the given World
.