Enum bevy::render::render_resource::StoreOp
source · pub enum StoreOp {
Store,
Discard,
}
Expand description
Operation to perform to the output attachment at the end of a render pass.
Corresponds to WebGPU GPUStoreOp
.
Variants§
Store
Stores the resulting value of the render pass for this attachment.
Discard
Discards the resulting value of the render pass for this attachment.
The attachment will be treated as uninitialized afterwards.
(If only either Depth or Stencil texture-aspects is set to Discard
,
the respective other texture-aspect will be preserved.)
This can be significantly faster on tile-based render hardware.
Prefer this if the attachment is not read by subsequent passes.
Trait Implementations§
source§impl PartialEq for StoreOp
impl PartialEq for StoreOp
impl Copy for StoreOp
impl Eq for StoreOp
impl StructuralEq for StoreOp
impl StructuralPartialEq for StoreOp
Auto Trait Implementations§
impl RefUnwindSafe for StoreOp
impl Send for StoreOp
impl Sync for StoreOp
impl Unpin for StoreOp
impl UnwindSafe for StoreOp
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
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derives, it is safe to assume that all images in self
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