Struct bevy_egui::EguiContextQueryReadOnly
source · pub struct EguiContextQueryReadOnly {
pub window_entity: <Entity as QueryData>::ReadOnly,
pub ctx: <&'static mut EguiContext as QueryData>::ReadOnly,
pub egui_input: <&'static mut EguiInput as QueryData>::ReadOnly,
pub render_output: <&'static mut EguiRenderOutput as QueryData>::ReadOnly,
pub egui_output: <&'static mut EguiOutput as QueryData>::ReadOnly,
pub window_size: <&'static mut WindowSize as QueryData>::ReadOnly,
pub window: <&'static mut Window as QueryData>::ReadOnly,
}
Expand description
Automatically generated [WorldQuery
] type for a read-only variant of EguiContextQuery
.
Fields§
§window_entity: <Entity as QueryData>::ReadOnly
Automatically generated read-only field for accessing Entity
.
ctx: <&'static mut EguiContext as QueryData>::ReadOnly
Automatically generated read-only field for accessing & 'static mut EguiContext
.
egui_input: <&'static mut EguiInput as QueryData>::ReadOnly
Automatically generated read-only field for accessing & 'static mut EguiInput
.
render_output: <&'static mut EguiRenderOutput as QueryData>::ReadOnly
Automatically generated read-only field for accessing & 'static mut EguiRenderOutput
.
egui_output: <&'static mut EguiOutput as QueryData>::ReadOnly
Automatically generated read-only field for accessing & 'static mut EguiOutput
.
window_size: <&'static mut WindowSize as QueryData>::ReadOnly
Automatically generated read-only field for accessing & 'static mut WindowSize
.
window: <&'static mut Window as QueryData>::ReadOnly
Automatically generated read-only field for accessing & 'static mut Window
.
Trait Implementations§
source§impl QueryData for EguiContextQueryReadOnly
impl QueryData for EguiContextQueryReadOnly
SAFETY: we assert fields are readonly below
§type ReadOnly = EguiContextQueryReadOnly
type ReadOnly = EguiContextQueryReadOnly
QueryData
, which satisfies the ReadOnlyQueryData
trait.source§impl WorldQuery for EguiContextQueryReadOnly
impl WorldQuery for EguiContextQueryReadOnly
source§unsafe fn set_archetype<'__w>(
_fetch: &mut <Self as WorldQuery>::Fetch<'__w>,
_state: &Self::State,
_archetype: &'__w Archetype,
_table: &'__w Table
)
unsafe fn set_archetype<'__w>( _fetch: &mut <Self as WorldQuery>::Fetch<'__w>, _state: &Self::State, _archetype: &'__w Archetype, _table: &'__w Table )
SAFETY: we call set_archetype
for each member that implements Fetch
source§unsafe fn set_table<'__w>(
_fetch: &mut <Self as WorldQuery>::Fetch<'__w>,
_state: &Self::State,
_table: &'__w Table
)
unsafe fn set_table<'__w>( _fetch: &mut <Self as WorldQuery>::Fetch<'__w>, _state: &Self::State, _table: &'__w Table )
SAFETY: we call set_table
for each member that implements Fetch
source§unsafe fn fetch<'__w>(
_fetch: &mut <Self as WorldQuery>::Fetch<'__w>,
_entity: Entity,
_table_row: TableRow
) -> <Self as WorldQuery>::Item<'__w>
unsafe fn fetch<'__w>( _fetch: &mut <Self as WorldQuery>::Fetch<'__w>, _entity: Entity, _table_row: TableRow ) -> <Self as WorldQuery>::Item<'__w>
SAFETY: we call fetch
for each member that implements Fetch
.
§type Item<'__w> = EguiContextQueryReadOnlyItem<'__w>
type Item<'__w> = EguiContextQueryReadOnlyItem<'__w>
WorldQuery
For QueryData
this will be the item returned by the query.
For QueryFilter
this will be either ()
, or a bool
indicating whether the entity should be included
or a tuple of such things.§type Fetch<'__w> = EguiContextQueryReadOnlyFetch<'__w>
type Fetch<'__w> = EguiContextQueryReadOnlyFetch<'__w>
WorldQuery
to fetch Self::Item
§type State = EguiContextQueryState
type State = EguiContextQueryState
Self::Fetch
. This will be cached inside QueryState
,
so it is best to move as much data / computation here as possible to reduce the cost of
constructing Self::Fetch
.source§fn shrink<'__wlong: '__wshort, '__wshort>(
item: <EguiContextQueryReadOnly as WorldQuery>::Item<'__wlong>
) -> <EguiContextQueryReadOnly as WorldQuery>::Item<'__wshort>
fn shrink<'__wlong: '__wshort, '__wshort>( item: <EguiContextQueryReadOnly as WorldQuery>::Item<'__wlong> ) -> <EguiContextQueryReadOnly as WorldQuery>::Item<'__wshort>
source§unsafe fn init_fetch<'__w>(
_world: UnsafeWorldCell<'__w>,
state: &Self::State,
_last_run: Tick,
_this_run: Tick
) -> <Self as WorldQuery>::Fetch<'__w>
unsafe fn init_fetch<'__w>( _world: UnsafeWorldCell<'__w>, state: &Self::State, _last_run: Tick, _this_run: Tick ) -> <Self as WorldQuery>::Fetch<'__w>
source§const IS_DENSE: bool = true
const IS_DENSE: bool = true
WorldQuery::set_table
must be used before
WorldQuery::fetch
can be called for iterators. If this returns false,
WorldQuery::set_archetype
must be used before WorldQuery::fetch
can be called for
iterators.source§fn update_component_access(
state: &Self::State,
_access: &mut FilteredAccess<ComponentId>
)
fn update_component_access( state: &Self::State, _access: &mut FilteredAccess<ComponentId> )
WorldQuery
to access
.source§fn init_state(world: &mut World) -> EguiContextQueryState
fn init_state(world: &mut World) -> EguiContextQueryState
State
for this WorldQuery
type.source§fn get_state(world: &World) -> Option<EguiContextQueryState>
fn get_state(world: &World) -> Option<EguiContextQueryState>
State
for this WorldQuery
type.source§fn matches_component_set(
state: &Self::State,
_set_contains_id: &impl Fn(ComponentId) -> bool
) -> bool
fn matches_component_set( state: &Self::State, _set_contains_id: &impl Fn(ComponentId) -> bool ) -> bool
true
if this query matches a set of components. Otherwise, returns false
.source§fn set_access(_state: &mut Self::State, _access: &FilteredAccess<ComponentId>)
fn set_access(_state: &mut Self::State, _access: &FilteredAccess<ComponentId>)
FilteredEntityRef
or FilteredEntityMut
. Read moreimpl ReadOnlyQueryData for EguiContextQueryReadOnly
SAFETY: we assert fields are readonly below
Auto Trait Implementations§
impl !RefUnwindSafe for EguiContextQueryReadOnly
impl Send for EguiContextQueryReadOnly
impl Sync for EguiContextQueryReadOnly
impl Unpin for EguiContextQueryReadOnly
impl !UnwindSafe for EguiContextQueryReadOnly
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.