Struct bevy_egui::EguiContextQueryReadOnlyItem
source · pub struct EguiContextQueryReadOnlyItem<'__w> {
pub window_entity: <<Entity as QueryData>::ReadOnly as WorldQuery>::Item<'__w>,
pub ctx: <<&'static mut EguiContext as QueryData>::ReadOnly as WorldQuery>::Item<'__w>,
pub egui_input: <<&'static mut EguiInput as QueryData>::ReadOnly as WorldQuery>::Item<'__w>,
pub render_output: <<&'static mut EguiRenderOutput as QueryData>::ReadOnly as WorldQuery>::Item<'__w>,
pub egui_output: <<&'static mut EguiOutput as QueryData>::ReadOnly as WorldQuery>::Item<'__w>,
pub window_size: <<&'static mut WindowSize as QueryData>::ReadOnly as WorldQuery>::Item<'__w>,
pub window: <<&'static mut Window as QueryData>::ReadOnly as WorldQuery>::Item<'__w>,
}
Expand description
Automatically generated [WorldQuery
] item type for EguiContextQueryReadOnly
, returned when iterating over query results.
Fields§
§window_entity: <<Entity as QueryData>::ReadOnly as WorldQuery>::Item<'__w>
Window entity.
ctx: <<&'static mut EguiContext as QueryData>::ReadOnly as WorldQuery>::Item<'__w>
Egui context associated with the window.
egui_input: <<&'static mut EguiInput as QueryData>::ReadOnly as WorldQuery>::Item<'__w>
Encapsulates egui::RawInput
.
render_output: <<&'static mut EguiRenderOutput as QueryData>::ReadOnly as WorldQuery>::Item<'__w>
Egui shapes and textures delta.
egui_output: <<&'static mut EguiOutput as QueryData>::ReadOnly as WorldQuery>::Item<'__w>
Encapsulates egui::PlatformOutput
.
window_size: <<&'static mut WindowSize as QueryData>::ReadOnly as WorldQuery>::Item<'__w>
Stores physical size of the window and its scale factor.
window: <<&'static mut Window as QueryData>::ReadOnly as WorldQuery>::Item<'__w>
Window
component.
Auto Trait Implementations§
impl<'__w> !RefUnwindSafe for EguiContextQueryReadOnlyItem<'__w>
impl<'__w> Send for EguiContextQueryReadOnlyItem<'__w>
impl<'__w> Sync for EguiContextQueryReadOnlyItem<'__w>
impl<'__w> Unpin for EguiContextQueryReadOnlyItem<'__w>
impl<'__w> !UnwindSafe for EguiContextQueryReadOnlyItem<'__w>
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