Struct bevy_internal::ecs::bundle::Bundles
source · pub struct Bundles { /* private fields */ }
Expand description
Metadata for bundles. Stores a BundleInfo
for each type of Bundle
in a given world.
Implementations§
Trait Implementations§
source§impl<'a> SystemParam for &'a Bundles
impl<'a> SystemParam for &'a Bundles
§type Item<'w, 's> = &'w Bundles
type Item<'w, 's> = &'w Bundles
The item type returned when constructing this system param.
The value of this associated type should be
Self
, instantiated with new lifetimes. Read moresource§fn init_state(
_world: &mut World,
_system_meta: &mut SystemMeta
) -> <&'a Bundles as SystemParam>::State
fn init_state( _world: &mut World, _system_meta: &mut SystemMeta ) -> <&'a Bundles as SystemParam>::State
Registers any
World
access used by this SystemParam
and creates a new instance of this param’s State
.source§unsafe fn get_param<'w, 's>(
_state: &'s mut <&'a Bundles as SystemParam>::State,
_system_meta: &SystemMeta,
world: UnsafeWorldCell<'w>,
_change_tick: Tick
) -> <&'a Bundles as SystemParam>::Item<'w, 's>
unsafe fn get_param<'w, 's>( _state: &'s mut <&'a Bundles as SystemParam>::State, _system_meta: &SystemMeta, world: UnsafeWorldCell<'w>, _change_tick: Tick ) -> <&'a Bundles as SystemParam>::Item<'w, 's>
Creates a parameter to be passed into a
SystemParamFunction
. Read moresource§fn new_archetype(
_state: &mut Self::State,
_archetype: &Archetype,
_system_meta: &mut SystemMeta
)
fn new_archetype( _state: &mut Self::State, _archetype: &Archetype, _system_meta: &mut SystemMeta )
For the specified
Archetype
, registers the components accessed by this SystemParam
(if applicable).source§fn apply(state: &mut Self::State, system_meta: &SystemMeta, world: &mut World)
fn apply(state: &mut Self::State, system_meta: &SystemMeta, world: &mut World)
Applies any deferred mutations stored in this
SystemParam
’s state.
This is used to apply Commands
during apply_deferred
.impl<'a> ReadOnlySystemParam for &'a Bundles
Auto Trait Implementations§
impl RefUnwindSafe for Bundles
impl Send for Bundles
impl Sync for Bundles
impl Unpin for Bundles
impl UnwindSafe for Bundles
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.source§impl<T> DowncastSync for T
impl<T> DowncastSync for T
source§impl<S> FromSample<S> for S
impl<S> FromSample<S> for S
fn from_sample_(s: S) -> S
source§impl<T> FromWorld for Twhere
T: Default,
impl<T> FromWorld for Twhere
T: Default,
source§fn from_world(_world: &mut World) -> T
fn from_world(_world: &mut World) -> T
Creates
Self
using data from the given World
.