Struct bevy_internal::ecs::system::FunctionSystem
source · pub struct FunctionSystem<Marker, F>where
F: SystemParamFunction<Marker>,{ /* private fields */ }
Expand description
The System
counter part of an ordinary function.
You get this by calling IntoSystem::into_system
on a function that only accepts
SystemParam
s. The output of the system becomes the functions return type, while the input
becomes the functions In
tagged parameter or ()
if no such parameter exists.
FunctionSystem
must be .initialized
before they can be run.
The Clone
implementation for FunctionSystem
returns a new instance which
is NOT initialized. The cloned system must also be .initialized
before it can be run.
Trait Implementations§
source§impl<Marker, F> Clone for FunctionSystem<Marker, F>where
F: SystemParamFunction<Marker> + Clone,
impl<Marker, F> Clone for FunctionSystem<Marker, F>where
F: SystemParamFunction<Marker> + Clone,
source§fn clone(&self) -> FunctionSystem<Marker, F>
fn clone(&self) -> FunctionSystem<Marker, F>
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl<Marker, F> ReadOnlySystem for FunctionSystem<Marker, F>where
Marker: 'static,
F: SystemParamFunction<Marker>,
<F as SystemParamFunction<Marker>>::Param: ReadOnlySystemParam,
impl<Marker, F> ReadOnlySystem for FunctionSystem<Marker, F>where
Marker: 'static,
F: SystemParamFunction<Marker>,
<F as SystemParamFunction<Marker>>::Param: ReadOnlySystemParam,
SAFETY: F
’s param is ReadOnlySystemParam
, so this system will only read from the world.
source§impl<Marker, F> System for FunctionSystem<Marker, F>where
Marker: 'static,
F: SystemParamFunction<Marker>,
impl<Marker, F> System for FunctionSystem<Marker, F>where
Marker: 'static,
F: SystemParamFunction<Marker>,
§type In = <F as SystemParamFunction<Marker>>::In
type In = <F as SystemParamFunction<Marker>>::In
The system’s input. See
In
for
FunctionSystem
s.§type Out = <F as SystemParamFunction<Marker>>::Out
type Out = <F as SystemParamFunction<Marker>>::Out
The system’s output.
source§fn component_access(&self) -> &Access<ComponentId>
fn component_access(&self) -> &Access<ComponentId>
Returns the system’s component
Access
.source§fn archetype_component_access(&self) -> &Access<ArchetypeComponentId>
fn archetype_component_access(&self) -> &Access<ArchetypeComponentId>
Returns the system’s archetype component
Access
.source§fn is_exclusive(&self) -> bool
fn is_exclusive(&self) -> bool
Returns true if the system must be run exclusively.
source§fn has_deferred(&self) -> bool
fn has_deferred(&self) -> bool
Returns true if system as deferred buffers
source§unsafe fn run_unsafe(
&mut self,
input: <FunctionSystem<Marker, F> as System>::In,
world: UnsafeWorldCell<'_>
) -> <FunctionSystem<Marker, F> as System>::Out
unsafe fn run_unsafe( &mut self, input: <FunctionSystem<Marker, F> as System>::In, world: UnsafeWorldCell<'_> ) -> <FunctionSystem<Marker, F> as System>::Out
Runs the system with the given input in the world. Unlike
System::run
, this function
can be called in parallel with other systems and may break Rust’s aliasing rules
if used incorrectly, making it unsafe to call. Read moresource§fn apply_deferred(&mut self, world: &mut World)
fn apply_deferred(&mut self, world: &mut World)
source§fn initialize(&mut self, world: &mut World)
fn initialize(&mut self, world: &mut World)
Initialize the system.
source§fn update_archetype_component_access(&mut self, world: UnsafeWorldCell<'_>)
fn update_archetype_component_access(&mut self, world: UnsafeWorldCell<'_>)
source§fn check_change_tick(&mut self, change_tick: Tick)
fn check_change_tick(&mut self, change_tick: Tick)
source§fn default_system_sets(&self) -> Vec<Interned<dyn SystemSet>>
fn default_system_sets(&self) -> Vec<Interned<dyn SystemSet>>
Returns the system’s default system sets.
source§fn get_last_run(&self) -> Tick
fn get_last_run(&self) -> Tick
Gets the tick indicating the last time this system ran.
source§fn set_last_run(&mut self, last_run: Tick)
fn set_last_run(&mut self, last_run: Tick)
Overwrites the tick indicating the last time this system ran. Read more
Auto Trait Implementations§
impl<Marker, F> RefUnwindSafe for FunctionSystem<Marker, F>where
F: RefUnwindSafe,
<<F as SystemParamFunction<Marker>>::Param as SystemParam>::State: RefUnwindSafe,
impl<Marker, F> Send for FunctionSystem<Marker, F>
impl<Marker, F> Sync for FunctionSystem<Marker, F>
impl<Marker, F> Unpin for FunctionSystem<Marker, F>
impl<Marker, F> UnwindSafe for FunctionSystem<Marker, F>
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<Marker, In, F> Condition<Marker, In> for Fwhere
F: Condition<Marker, In>,
impl<Marker, In, F> Condition<Marker, In> for Fwhere
F: Condition<Marker, In>,
source§fn and_then<M, C>(
self,
and_then: C
) -> CombinatorSystem<AndThenMarker, Self::System, <C as IntoSystem<In, bool, M>>::System>where
C: Condition<M, In>,
fn and_then<M, C>(
self,
and_then: C
) -> CombinatorSystem<AndThenMarker, Self::System, <C as IntoSystem<In, bool, M>>::System>where
C: Condition<M, In>,
Returns a new run condition that only returns
true
if both this one and the passed and_then
return true
. Read moresource§fn or_else<M, C>(
self,
or_else: C
) -> CombinatorSystem<OrElseMarker, Self::System, <C as IntoSystem<In, bool, M>>::System>where
C: Condition<M, In>,
fn or_else<M, C>(
self,
or_else: C
) -> CombinatorSystem<OrElseMarker, Self::System, <C as IntoSystem<In, bool, M>>::System>where
C: Condition<M, In>,
Returns a new run condition that returns
true
if either this one or the passed or_else
return true
. Read moresource§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.source§impl<T> DowncastSync for T
impl<T> DowncastSync for T
source§impl<S> FromSample<S> for S
impl<S> FromSample<S> for S
fn from_sample_(s: S) -> S
source§impl<T> Instrument for T
impl<T> Instrument for T
source§fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
source§fn in_current_span(self) -> Instrumented<Self> ⓘ
fn in_current_span(self) -> Instrumented<Self> ⓘ
source§impl<T> IntoSystem<<T as System>::In, <T as System>::Out, ()> for Twhere
T: System,
impl<T> IntoSystem<<T as System>::In, <T as System>::Out, ()> for Twhere
T: System,
source§fn into_system(this: T) -> T
fn into_system(this: T) -> T
Turns this value into its corresponding
System
.source§fn pipe<B, Final, MarkerB>(
self,
system: B
) -> CombinatorSystem<Pipe, Self::System, <B as IntoSystem<Out, Final, MarkerB>>::System>where
B: IntoSystem<Out, Final, MarkerB>,
fn pipe<B, Final, MarkerB>(
self,
system: B
) -> CombinatorSystem<Pipe, Self::System, <B as IntoSystem<Out, Final, MarkerB>>::System>where
B: IntoSystem<Out, Final, MarkerB>,
source§fn map<T, F>(self, f: F) -> AdapterSystem<F, Self::System>
fn map<T, F>(self, f: F) -> AdapterSystem<F, Self::System>
Pass the output of this system into the passed function
f
, creating a new system that
outputs the value returned from the function. Read moresource§fn system_type_id(&self) -> TypeId
fn system_type_id(&self) -> TypeId
source§impl<Marker, F> IntoSystemConfigs<Marker> for F
impl<Marker, F> IntoSystemConfigs<Marker> for F
source§fn into_configs(self) -> NodeConfigs<Box<dyn System<In = (), Out = ()>>>
fn into_configs(self) -> NodeConfigs<Box<dyn System<In = (), Out = ()>>>
Convert into a
SystemConfigs
.source§fn in_set(
self,
set: impl SystemSet
) -> NodeConfigs<Box<dyn System<In = (), Out = ()>>>
fn in_set( self, set: impl SystemSet ) -> NodeConfigs<Box<dyn System<In = (), Out = ()>>>
Add these systems to the provided
set
.source§fn before<M>(
self,
set: impl IntoSystemSet<M>
) -> NodeConfigs<Box<dyn System<In = (), Out = ()>>>
fn before<M>( self, set: impl IntoSystemSet<M> ) -> NodeConfigs<Box<dyn System<In = (), Out = ()>>>
source§fn after<M>(
self,
set: impl IntoSystemSet<M>
) -> NodeConfigs<Box<dyn System<In = (), Out = ()>>>
fn after<M>( self, set: impl IntoSystemSet<M> ) -> NodeConfigs<Box<dyn System<In = (), Out = ()>>>
source§fn before_ignore_deferred<M>(
self,
set: impl IntoSystemSet<M>
) -> NodeConfigs<Box<dyn System<In = (), Out = ()>>>
fn before_ignore_deferred<M>( self, set: impl IntoSystemSet<M> ) -> NodeConfigs<Box<dyn System<In = (), Out = ()>>>
Run before all systems in
set
. Read moresource§fn after_ignore_deferred<M>(
self,
set: impl IntoSystemSet<M>
) -> NodeConfigs<Box<dyn System<In = (), Out = ()>>>
fn after_ignore_deferred<M>( self, set: impl IntoSystemSet<M> ) -> NodeConfigs<Box<dyn System<In = (), Out = ()>>>
Run after all systems in
set
. Read moresource§fn distributive_run_if<M>(
self,
condition: impl Condition<M> + Clone
) -> NodeConfigs<Box<dyn System<In = (), Out = ()>>>
fn distributive_run_if<M>( self, condition: impl Condition<M> + Clone ) -> NodeConfigs<Box<dyn System<In = (), Out = ()>>>
Add a run condition to each contained system. Read more
source§fn run_if<M>(
self,
condition: impl Condition<M>
) -> NodeConfigs<Box<dyn System<In = (), Out = ()>>>
fn run_if<M>( self, condition: impl Condition<M> ) -> NodeConfigs<Box<dyn System<In = (), Out = ()>>>
source§fn ambiguous_with<M>(
self,
set: impl IntoSystemSet<M>
) -> NodeConfigs<Box<dyn System<In = (), Out = ()>>>
fn ambiguous_with<M>( self, set: impl IntoSystemSet<M> ) -> NodeConfigs<Box<dyn System<In = (), Out = ()>>>
Suppress warnings and errors that would result from these systems having ambiguities
(conflicting access but indeterminate order) with systems in
set
.source§fn ambiguous_with_all(self) -> NodeConfigs<Box<dyn System<In = (), Out = ()>>>
fn ambiguous_with_all(self) -> NodeConfigs<Box<dyn System<In = (), Out = ()>>>
Suppress warnings and errors that would result from these systems having ambiguities
(conflicting access but indeterminate order) with any other system.
source§fn chain(self) -> NodeConfigs<Box<dyn System<In = (), Out = ()>>>
fn chain(self) -> NodeConfigs<Box<dyn System<In = (), Out = ()>>>
Treat this collection as a sequence of systems. Read more
source§fn chain_ignore_deferred(
self
) -> NodeConfigs<Box<dyn System<In = (), Out = ()>>>
fn chain_ignore_deferred( self ) -> NodeConfigs<Box<dyn System<In = (), Out = ()>>>
Treat this collection as a sequence of systems. Read more