Struct bevy_internal::ecs::system::CombinatorSystem
source · pub struct CombinatorSystem<Func, A, B> { /* private fields */ }
Expand description
Implementations§
source§impl<Func, A, B> CombinatorSystem<Func, A, B>
impl<Func, A, B> CombinatorSystem<Func, A, B>
sourcepub const fn new(
a: A,
b: B,
name: Cow<'static, str>
) -> CombinatorSystem<Func, A, B>
pub const fn new( a: A, b: B, name: Cow<'static, str> ) -> CombinatorSystem<Func, A, B>
Creates a new system that combines two inner systems.
The returned system will only be usable if Func
implements Combine<A, B>
.
Trait Implementations§
source§impl<Func, A, B> Clone for CombinatorSystem<Func, A, B>
impl<Func, A, B> Clone for CombinatorSystem<Func, A, B>
source§fn clone(&self) -> CombinatorSystem<Func, A, B>
fn clone(&self) -> CombinatorSystem<Func, A, B>
Clone the combined system. The cloned instance must be .initialize()
d before it can run.
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl<A, B, Func> ReadOnlySystem for CombinatorSystem<Func, A, B>
impl<A, B, Func> ReadOnlySystem for CombinatorSystem<Func, A, B>
SAFETY: Both systems are read-only, so any system created by combining them will only read from the world.
source§impl<A, B, Func> System for CombinatorSystem<Func, A, B>
impl<A, B, Func> System for CombinatorSystem<Func, A, B>
source§fn component_access(&self) -> &Access<ComponentId>
fn component_access(&self) -> &Access<ComponentId>
Returns the system’s component
Access
.source§fn archetype_component_access(&self) -> &Access<ArchetypeComponentId>
fn archetype_component_access(&self) -> &Access<ArchetypeComponentId>
Returns the system’s archetype component
Access
.source§fn is_exclusive(&self) -> bool
fn is_exclusive(&self) -> bool
Returns true if the system must be run exclusively.
source§fn has_deferred(&self) -> bool
fn has_deferred(&self) -> bool
Returns true if system as deferred buffers
source§unsafe fn run_unsafe(
&mut self,
input: <CombinatorSystem<Func, A, B> as System>::In,
world: UnsafeWorldCell<'_>
) -> <CombinatorSystem<Func, A, B> as System>::Out
unsafe fn run_unsafe( &mut self, input: <CombinatorSystem<Func, A, B> as System>::In, world: UnsafeWorldCell<'_> ) -> <CombinatorSystem<Func, A, B> as System>::Out
Runs the system with the given input in the world. Unlike
System::run
, this function
can be called in parallel with other systems and may break Rust’s aliasing rules
if used incorrectly, making it unsafe to call. Read moresource§fn run<'w>(
&mut self,
input: <CombinatorSystem<Func, A, B> as System>::In,
world: &'w mut World
) -> <CombinatorSystem<Func, A, B> as System>::Out
fn run<'w>( &mut self, input: <CombinatorSystem<Func, A, B> as System>::In, world: &'w mut World ) -> <CombinatorSystem<Func, A, B> as System>::Out
Runs the system with the given input in the world. Read more
source§fn apply_deferred(&mut self, world: &mut World)
fn apply_deferred(&mut self, world: &mut World)
source§fn initialize(&mut self, world: &mut World)
fn initialize(&mut self, world: &mut World)
Initialize the system.
source§fn update_archetype_component_access(&mut self, world: UnsafeWorldCell<'_>)
fn update_archetype_component_access(&mut self, world: UnsafeWorldCell<'_>)
source§fn check_change_tick(&mut self, change_tick: Tick)
fn check_change_tick(&mut self, change_tick: Tick)
source§fn default_system_sets(&self) -> Vec<Interned<dyn SystemSet>>
fn default_system_sets(&self) -> Vec<Interned<dyn SystemSet>>
Returns the system’s default system sets.
source§fn get_last_run(&self) -> Tick
fn get_last_run(&self) -> Tick
Gets the tick indicating the last time this system ran.
source§fn set_last_run(&mut self, last_run: Tick)
fn set_last_run(&mut self, last_run: Tick)
Overwrites the tick indicating the last time this system ran. Read more
Auto Trait Implementations§
impl<Func, A, B> RefUnwindSafe for CombinatorSystem<Func, A, B>where
A: RefUnwindSafe,
B: RefUnwindSafe,
impl<Func, A, B> Send for CombinatorSystem<Func, A, B>
impl<Func, A, B> Sync for CombinatorSystem<Func, A, B>
impl<Func, A, B> Unpin for CombinatorSystem<Func, A, B>
impl<Func, A, B> UnwindSafe for CombinatorSystem<Func, A, B>where
A: UnwindSafe,
B: UnwindSafe,
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<Marker, In, F> Condition<Marker, In> for Fwhere
F: Condition<Marker, In>,
impl<Marker, In, F> Condition<Marker, In> for Fwhere
F: Condition<Marker, In>,
source§fn and_then<M, C>(
self,
and_then: C
) -> CombinatorSystem<AndThenMarker, Self::System, <C as IntoSystem<In, bool, M>>::System>where
C: Condition<M, In>,
fn and_then<M, C>(
self,
and_then: C
) -> CombinatorSystem<AndThenMarker, Self::System, <C as IntoSystem<In, bool, M>>::System>where
C: Condition<M, In>,
Returns a new run condition that only returns
true
if both this one and the passed and_then
return true
. Read moresource§fn or_else<M, C>(
self,
or_else: C
) -> CombinatorSystem<OrElseMarker, Self::System, <C as IntoSystem<In, bool, M>>::System>where
C: Condition<M, In>,
fn or_else<M, C>(
self,
or_else: C
) -> CombinatorSystem<OrElseMarker, Self::System, <C as IntoSystem<In, bool, M>>::System>where
C: Condition<M, In>,
Returns a new run condition that returns
true
if either this one or the passed or_else
return true
. Read moresource§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.source§impl<T> DowncastSync for T
impl<T> DowncastSync for T
source§impl<S> FromSample<S> for S
impl<S> FromSample<S> for S
fn from_sample_(s: S) -> S
source§impl<T> Instrument for T
impl<T> Instrument for T
source§fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
source§fn in_current_span(self) -> Instrumented<Self> ⓘ
fn in_current_span(self) -> Instrumented<Self> ⓘ
source§impl<T> IntoSystem<<T as System>::In, <T as System>::Out, ()> for Twhere
T: System,
impl<T> IntoSystem<<T as System>::In, <T as System>::Out, ()> for Twhere
T: System,
source§fn into_system(this: T) -> T
fn into_system(this: T) -> T
Turns this value into its corresponding
System
.source§fn pipe<B, Final, MarkerB>(
self,
system: B
) -> CombinatorSystem<Pipe, Self::System, <B as IntoSystem<Out, Final, MarkerB>>::System>where
B: IntoSystem<Out, Final, MarkerB>,
fn pipe<B, Final, MarkerB>(
self,
system: B
) -> CombinatorSystem<Pipe, Self::System, <B as IntoSystem<Out, Final, MarkerB>>::System>where
B: IntoSystem<Out, Final, MarkerB>,
source§fn map<T, F>(self, f: F) -> AdapterSystem<F, Self::System>
fn map<T, F>(self, f: F) -> AdapterSystem<F, Self::System>
Pass the output of this system into the passed function
f
, creating a new system that
outputs the value returned from the function. Read moresource§fn system_type_id(&self) -> TypeId
fn system_type_id(&self) -> TypeId
source§impl<Marker, F> IntoSystemConfigs<Marker> for F
impl<Marker, F> IntoSystemConfigs<Marker> for F
source§fn into_configs(self) -> NodeConfigs<Box<dyn System<In = (), Out = ()>>>
fn into_configs(self) -> NodeConfigs<Box<dyn System<In = (), Out = ()>>>
Convert into a
SystemConfigs
.source§fn in_set(
self,
set: impl SystemSet
) -> NodeConfigs<Box<dyn System<In = (), Out = ()>>>
fn in_set( self, set: impl SystemSet ) -> NodeConfigs<Box<dyn System<In = (), Out = ()>>>
Add these systems to the provided
set
.source§fn before<M>(
self,
set: impl IntoSystemSet<M>
) -> NodeConfigs<Box<dyn System<In = (), Out = ()>>>
fn before<M>( self, set: impl IntoSystemSet<M> ) -> NodeConfigs<Box<dyn System<In = (), Out = ()>>>
source§fn after<M>(
self,
set: impl IntoSystemSet<M>
) -> NodeConfigs<Box<dyn System<In = (), Out = ()>>>
fn after<M>( self, set: impl IntoSystemSet<M> ) -> NodeConfigs<Box<dyn System<In = (), Out = ()>>>
source§fn before_ignore_deferred<M>(
self,
set: impl IntoSystemSet<M>
) -> NodeConfigs<Box<dyn System<In = (), Out = ()>>>
fn before_ignore_deferred<M>( self, set: impl IntoSystemSet<M> ) -> NodeConfigs<Box<dyn System<In = (), Out = ()>>>
Run before all systems in
set
. Read moresource§fn after_ignore_deferred<M>(
self,
set: impl IntoSystemSet<M>
) -> NodeConfigs<Box<dyn System<In = (), Out = ()>>>
fn after_ignore_deferred<M>( self, set: impl IntoSystemSet<M> ) -> NodeConfigs<Box<dyn System<In = (), Out = ()>>>
Run after all systems in
set
. Read moresource§fn distributive_run_if<M>(
self,
condition: impl Condition<M> + Clone
) -> NodeConfigs<Box<dyn System<In = (), Out = ()>>>
fn distributive_run_if<M>( self, condition: impl Condition<M> + Clone ) -> NodeConfigs<Box<dyn System<In = (), Out = ()>>>
Add a run condition to each contained system. Read more
source§fn run_if<M>(
self,
condition: impl Condition<M>
) -> NodeConfigs<Box<dyn System<In = (), Out = ()>>>
fn run_if<M>( self, condition: impl Condition<M> ) -> NodeConfigs<Box<dyn System<In = (), Out = ()>>>
source§fn ambiguous_with<M>(
self,
set: impl IntoSystemSet<M>
) -> NodeConfigs<Box<dyn System<In = (), Out = ()>>>
fn ambiguous_with<M>( self, set: impl IntoSystemSet<M> ) -> NodeConfigs<Box<dyn System<In = (), Out = ()>>>
Suppress warnings and errors that would result from these systems having ambiguities
(conflicting access but indeterminate order) with systems in
set
.source§fn ambiguous_with_all(self) -> NodeConfigs<Box<dyn System<In = (), Out = ()>>>
fn ambiguous_with_all(self) -> NodeConfigs<Box<dyn System<In = (), Out = ()>>>
Suppress warnings and errors that would result from these systems having ambiguities
(conflicting access but indeterminate order) with any other system.
source§fn chain(self) -> NodeConfigs<Box<dyn System<In = (), Out = ()>>>
fn chain(self) -> NodeConfigs<Box<dyn System<In = (), Out = ()>>>
Treat this collection as a sequence of systems. Read more
source§fn chain_ignore_deferred(
self
) -> NodeConfigs<Box<dyn System<In = (), Out = ()>>>
fn chain_ignore_deferred( self ) -> NodeConfigs<Box<dyn System<In = (), Out = ()>>>
Treat this collection as a sequence of systems. Read more