Struct bevy_internal::math::bounding::BoundingSphereCast
source · pub struct BoundingSphereCast {
pub ray: RayCast3d,
pub sphere: BoundingSphere,
}
Expand description
An intersection test that casts a BoundingSphere
along a ray.
Fields§
§ray: RayCast3d
The ray along which to cast the bounding volume
sphere: BoundingSphere
The sphere that is being cast
Implementations§
source§impl BoundingSphereCast
impl BoundingSphereCast
sourcepub fn new(
sphere: BoundingSphere,
origin: Vec3,
direction: Direction3d,
max: f32
) -> BoundingSphereCast
pub fn new( sphere: BoundingSphere, origin: Vec3, direction: Direction3d, max: f32 ) -> BoundingSphereCast
Construct a BoundingSphereCast
from a BoundingSphere
, origin, Direction3d
, and max distance.
sourcepub fn from_ray(
sphere: BoundingSphere,
ray: Ray3d,
max: f32
) -> BoundingSphereCast
pub fn from_ray( sphere: BoundingSphere, ray: Ray3d, max: f32 ) -> BoundingSphereCast
Construct a BoundingSphereCast
from a BoundingSphere
, Ray3d
, and max distance.
sourcepub fn sphere_collision_at(&self, sphere: BoundingSphere) -> Option<f32>
pub fn sphere_collision_at(&self, sphere: BoundingSphere) -> Option<f32>
Get the distance at which the BoundingSphere
s collide, if at all.
Trait Implementations§
source§impl Clone for BoundingSphereCast
impl Clone for BoundingSphereCast
source§fn clone(&self) -> BoundingSphereCast
fn clone(&self) -> BoundingSphereCast
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Debug for BoundingSphereCast
impl Debug for BoundingSphereCast
source§impl IntersectsVolume<BoundingSphere> for BoundingSphereCast
impl IntersectsVolume<BoundingSphere> for BoundingSphereCast
source§fn intersects(&self, volume: &BoundingSphere) -> bool
fn intersects(&self, volume: &BoundingSphere) -> bool
Check if a volume intersects with this intersection test
Auto Trait Implementations§
impl RefUnwindSafe for BoundingSphereCast
impl Send for BoundingSphereCast
impl Sync for BoundingSphereCast
impl Unpin for BoundingSphereCast
impl UnwindSafe for BoundingSphereCast
Blanket Implementations§
source§impl<T, U> AsBindGroupShaderType<U> for T
impl<T, U> AsBindGroupShaderType<U> for T
source§fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
fn as_bind_group_shader_type(&self, _images: &RenderAssets<Image>) -> U
Return the
T
ShaderType
for self
. When used in AsBindGroup
derives, it is safe to assume that all images in self
exist.source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
source§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.source§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.source§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.